| Post/Author/DateTime | Post |
|---|---|
| DragonGhoula07-01-07, 10:41 PM | So im starting up a "Forgotten Realms" campaign (just picked up the campaign setting book, cause it looked cool) and I'm thinking about doing gestalt. My group has never used gestalt and i'm kinda worried about what could happen (assuming that my players ever accept it, witch is doubtful to begin with) with potential abuse. Is gestalting usable in a newbie DM (me) campaign, or is it just too powerful and out-of-control? |
| calronmoonflower07-01-07, 10:46 PM | If you do not have enough players to cover the traditional rolls, then no it won't be overpowered. With 4 or more it could become a problem. |
| Krusk07-03-07, 12:54 AM | Im running a gestalt game right now with 6 players that are consistant and 2 that are rare. They are only slightly more powerful than standard classes with one or two attempting to powergame but getting poor results from it. basically everyone has a completly diffrent character, where as in normal games with higher ammounts of players you end up with people doubling up and playing two sword and board fighters, or two two handed fighters. ect. A big suggestion to running a gestalt game, would be to have many side monsters. Instead of a room with 3 orcs, have 10 goblins. instead of one fire elemental, have 3 smaller ones. Otherwise someone will have some solution to kill the monster in round 2. Remember gestalts have many more options and only a little more power. When youve got 10 goblins, they might be able to pick a couple off first round, and some more second but that encounter managed to last a lot more than it would if it was we kill orcs in round one. Other than that treat it as normal dnd. -if you are gestalting because of a lack of players ignore the comments about many monsters over one and just play as normal. |