Another skills variant... [Archive] - Wizards Community

Post/Author/DateTimePost
Tenzhi

08-17-06, 04:06 AM
Just another variant for simplifying skills. If you don't think they need simplifying, then obviously this sort of variant isn't for you.


Lvl Poor Ave Good
1 +0 +2 +5
2 +0 +3 +6
3 +0 +3 +7
4 +1 +4 +8
5 +1 +4 +9
6 +1 +5 +10
7 +2 +5 +11
8 +2 +6 +12
9 +2 +6 +13
10 +3 +7 +14
11 +3 +7 +15
12 +3 +8 +16
13 +4 +8 +17
14 +4 +9 +18
15 +4 +9 +19
16 +5 +10 +20
17 +5 +10 +21
18 +5 +11 +22
19 +6 +11 +23
20 +6 +12 +24


Barbarian - Good: Str, Wis; Ave: Cha, Dex; Poor: Int, Con
Bard - Good: Choose one; Poor: Choose one; Ave: What's left
Cleric - Good: Int, Con; Ave: Wis, Cha; Poor: Str, Dex
Druid - Good: Wis, Cha; Ave: Con, Str; Poor: Int, Dex
Fighter - Good: Str, Cha; Ave: Dex, Wis; Poor: Int, Con
Monk - Good: Dex, Str; Ave: Wis, Int; Poor: Con, Cha
Paladin - Good: Dex, Cha; Ave: Wis, Int; Poor: Con, Str
Ranger - Good: Dex, Wis; Ave: Str, Cha; Poor: Con, Int
Rogue - Good: Choose 3; Ave: Choose 2; Poor: What's left
Sorceror - Good: Int, Con; Ave: Cha, Wis; Poor: Str, Dex
Wizard - Good: Int, Con; Ave: Cha, Wis; Poor: Str, Dex

Skill Focus [General]

Choose a skill.

Benefit: You receive a +2 bonus when using that skill. Additionally, the chosen skill's total bonus is determined as if it were using the next best progression for any class levels that it does not have a Good progression.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

(Any of the feats which give bonuses to two skills might be altered to give no bonus, but instead just move both of those skills up a progression for all that character's class levels.)

---

Essentially, I've created three level progressions and for each class assigned them (somewhat arbitrarily and somewhat based on class skills) to all skills governed by each ability score. This makes skills as quickly and easily figured out as BAB or saving throws.

Optionally, one might take Knowledges and Professions (and possibly Crafts) out of the general skill running and have a character choose a number of them equal to their Int bonus (or equal to the base skill points for a class - 2 for Fighters for instance) and have their skill bonus equal to an Average progression or the class' level progression - whichever is higher.
Tenzhi

08-18-06, 12:29 AM
I've been asked to post an example of how this works.

Let's say we have a 12th level Fighter. Fighters follow a Good progression for Strength and Charisma skills, an Average progression for Dexterity and Wisdom skills, and a Poor progression for Intelligence and Constitution based skills.

Thus, the 12th level fighter would have a +16 (or 16 ranks if you will) in all Strength and Charisma skills (Jump, Swim, Intimidate, etc.), a +8 in all Dexterity and Wisdom skills (Spot, Survival, Ride, etc.), and a +3 in all Intelligence and Constitution skills (Search, Concentration, etc.).

If he were multiclassed as a 3/5 Barbarian/Cleric he would have +8 in Strength skills, a +11 in Wisdom skills, +7 in Charisma skills, +4 in Dexterity skills, +9 in Intelligence skills, and +9 in Constitution skills (or skill, actually - Constitution only has one skill).

Two things I'm not set on in this system - the level progressions were hastily thrown together and might need to be lowered (especially because of potential advantages of multi-classing), and the skill/ability score selections for classes could feasibly be shifted around.
GreyLord

08-18-06, 05:19 PM
Barbarian - Good: Str, Wis; Ave: Cha, Dex; Poor: Int, Con
Bard - Good: Choose one; Poor: Choose one; Ave: What's left
Cleric - Good: Int, Con; Ave: Wis, Cha; Poor: Str, Dex
Druid - Good: Wis, Cha; Ave: Con, Str; Poor: Int, Dex
Fighter - Good: Str, Cha; Ave: Dex, Wis; Poor: Int, Con
Monk - Good: Dex, Str; Ave: Wis, Int; Poor: Con, Cha
Paladin - Good: Dex, Cha; Ave: Wis, Int; Poor: Con, Str
Ranger - Good: Dex, Wis; Ave: Str, Cha; Poor: Con, Int
Rogue - Good: Choose 3; Ave: Choose 2; Poor: What's left
Sorceror - Good: Int, Con; Ave: Cha, Wis; Poor: Str, Dex
Wizard - Good: Int, Con; Ave: Cha, Wis; Poor: Str, Dex

Ah, I think I see how it would work. Ithink there would be a few changes I'd make.

Cleric would have Good: Wis, Cha, and poor Dex, and Str.

I'd give the fighter a good Str and Con, and a poor Int, and either Wis or Cha.

I'd replace the Good Con score with the wizard with Dex, and pu thte Con under poor, along with str as you have it.

What were the deciding factors to in deciding what went where in respect to the good/bad stats?

That might be why I don't see it as you do with how their skill advancement would go with good and poor and average skills. I think I see how it works now however...interesting.
Tenzhi

08-19-06, 12:11 AM
I looked at two things to determine which skill categories to give each class.

1) Which skill categories were most important to the function of the class (which is why Wizards get Con - because its one skill is Concentration, which is *very* important for spellcasters).

2) Which skill categories they had the most class skills in.

And I mixed in a little arbitrary decision making.