Any variant "back from the dead level loss" rule? [Archive] - Wizards Community

Post/Author/DateTimePost
capnwoodrow

11-11-05, 01:52 AM
Just curious.

I was never a huge fan of being raised a level lower and have been trying to work a negative XP pool out or something.

Anyone have suggestions/rules of their own?
Tenzhi

11-11-05, 02:02 AM
There's always the old "permanent loss of one point of Constitution" standby that hearkens back to AD&D. Or you could inflict a negative level on the raised player that perhaps can't be Restored and lasts for set period of time.

Or you could just drop the penalties altogether. That's what I do.
Milo HoBo

11-11-05, 07:48 AM
What would be a fair amount of time?
Steel Cobra

11-11-05, 09:02 AM
what I do is basically deduct half a level for dying or if they arunder half XP then just set them back to the very basic lvl requiremnt. It's simple but it works
Tenzhi

11-12-05, 12:19 AM
What would be a fair amount of time?

I could see anywhere from a week to the standard magical "Year and a Day."
2y1y1z2

11-12-05, 12:43 AM
Check out Ghostwalk . In that campaign option, bringing people back to life didn't result in level loss, and you can actually adventure around as a ghost for a time before you're resurrected.
Arcade

11-12-05, 07:45 PM
Put their XP down to what it would be if they dropped a level, but don't actually remove their level. They won't get a new level until they make that up and get to the next level above that.

As an alternative, you can also apply the results of a negative level on them until they make up their lost XP (-5 hps, -1 on all rolls, lose highest level spell slot). If you do this though, essentially they are a level lower and should gain XP as such.
zaduma

11-12-05, 10:42 PM
You can just use that ghostwalk thing and say in that time, they we're adventuring and learning more experiences of the world, and lose no XP/Level.

But this may make dieing not so bad, to prevent players from randomly killing themselves, with no fear of death, make it so that raising someone from teh dead is VERY expensive. And raise the Spell Level from spells that restore life, and true res. should be removed as their is no need for it.
Tenzhi

11-12-05, 11:28 PM
Personally, I can see not only getting rid of True Res, but cutting divine casters back down to a max of 7th level spells.
The Fallen DM

11-12-05, 11:36 PM
I myself like to use one of the Heroes of Horror versions that would be more dangerous. If they fail a knowledge religion check (DC 15+ however many days dead PC has been well.. dead), another soul comes back to life (dm's choice of course) in taht body. SO you could get some... unfortunate consqequences in it.

~The Fallen DM
FROGGERBOB000

11-12-05, 11:59 PM
I tend to use a system of checks for my players. They get 5 checks at the beginning of the campaign, and if they die, they erase one of the checks. When they run out of checks and die again, they must be ressurected or wished back to life.
lostone

11-13-05, 11:09 AM
You could just have them lose a flat percentage of their total experience points. 5% is pretty close to half a level, 10% pretty close to a full level. So you could do 1 or 2% for a less harsh method. Or you could do the 5% loss and they don't actually go down a level, just have to make up that experience points.
Jesper

11-13-05, 03:23 PM
what one of our dms did was he made us lose what ever our hit die was and our highest spell and droped our level

did not work out too well he roled kina poorly and he forgot about the con bonus. a level 1 with 50 hp and a base attack of +6 and all the feats of a level 6 fighter is hard to deal with