| Post/Author/DateTime | Post |
|---|---|
| tuffn00gies10-21-06, 09:23 AM | Is there any other d20 game out there that uses attacks of opportunity? I'm planning on doing away with AoOs for moving through threatened areas. AoOs for casting spells, etc will still be in play. Anyone see any problems with this? |
| OneSidedDice10-21-06, 12:39 PM | It removes a lot of the tactical nature of the game. It will also almost completely invalidate the Tumble skill, since there won't be any point in tumbling to avoid an AoO if you won't take an AoO in the first place. Tumble would only be rarely useful if a character needed to pass an enemy blocking a corridor, for example. It also trivializes reach. IMO, the whole point of reach is to be able to control a significant chunk of the battlefield. A reach fighter, and creatures with reach, basically say, "Sure, you can come attack me. I'm going to get a free hit on you when you do, though." Reach will still increase your threat range so you can make AoOs on, say, someone casting a spell 10 ft from you, but it removes a lot of the ability to control the battlefield if you can't make AoOs on an enemy for moving through your threat range. The Mobility feat will be worthless. There's no point in increasing your AC vs. AoOs incurred by moving if those don't exist any longer. Combat Reflexes would be nearly worthless. As mentioned above, reach fighters can get a lot of utility out of the feat by controlling a significant piece of the battlefield and making AoOs on anything moving through it. Without moving-provoked AoOs, it's very unlikely a character would ever be able to take more than one AoO in a round. He'd have to be standing near two spellcasters who are two dumb to five-foot adjust back or cast defensively, for example. |
| Ranger REG10-21-06, 09:47 PM | Is there any other d20 game out there that uses attacks of opportunity? I'm planning on doing away with AoOs for moving through threatened areas. AoOs for casting spells, etc will still be in play. Anyone see any problems with this? Other than I don't like to let anyone move past me when I'm guarding someone behind me... not without hitting him. You can always revert to Star Wars OCR that deal with lack of AoO. Any opponent who enters into your threatened area cannot move for the rest of his turn. |
| Romulus LoneWolf10-22-06, 04:37 PM | It removes a lot of the tactical nature of the game. ...That would actually be a good selling point for removing AoOs to me. I mostly play online over chat programs, so miniatures and maps are impractical for me and my fellow players. |
| Ranger REG10-24-06, 02:36 AM | ...That would actually be a good selling point for removing AoOs to me. Not to an old-school wargamer like me. |
| Romulus LoneWolf10-24-06, 06:57 AM | Not to an old-school wargamer like me. #1: Not everyone is a wargamer. #2: Battlegrids, Miniatures and attacks of opportunity aren't very practical for playing D&D online, as I tend to do. |
| Ranger REG10-25-06, 05:50 AM | #1: Not everyone is a wargamer. Looking at new-school players, that is sad. :weep: I don't think there will be the kind of D&D popularity we oldtimers enjoyed in the 80's. There won't be a second rennaissance. |
| Romulus LoneWolf10-25-06, 07:35 AM | Looking at new-school players, that is sad. :weep: I don't think there will be the kind of D&D popularity we oldtimers enjoyed in the 80's. There won't be a second rennaissance. Hey, I played a few games of AD&D as a kid in the 80s, and it wasn't completly dependant on miniatures for combat back then. You want a D&D renaissance? Try creating an optional gridless combat system for people who can only afford to buy the corebooks, or who can only roleplay online. |
| Ranger REG10-26-06, 04:21 AM | You want a D&D renaissance? Try creating an optional gridless combat system for people who can only afford to buy the corebooks, or who can only roleplay online. For those who can afford to buy corebooks, there's grid papers from office supply stores and cheapass flat tokens that you can label or print headshots. For those who roleplay online, thanks to broadband, you can send extras like maps and figures. |