| Post/Author/DateTime | Post |
|---|---|
| Dreganan06-23-04, 11:16 AM | What sort of non-power gaming DM would allow the rules from this book to be implemented? |
| TwinBahamut06-23-04, 11:41 AM | Err... Are you talking about Unearthed Arcana, or Arcana Unearthed? Your post title is for one, and this board is for the other... And, please don't troll like this. It is just rude. Besides, assuming you meant Unearthed Arcana, I don't see how you could call it powergaming stuff... It is just ways to alter the entire campaign in interesting new ways. And I have seen all kinds of ways to use the stuff in this book for non-powergaming reasons. |
| Kintara06-23-04, 04:56 PM | Originally posted by Dreganan What sort of non-power gaming DM would allow the rules from this book to be implemented? If you restrict what a player can do precisely, then there's no power differential. Complaining that gestalt classes are "overpowered" is stupid because if all the important characters are a gestalt characters, then there's no one to be unbalanced against. |
| Greyman06-24-04, 01:42 AM | Originally posted by Dreganan What sort of non-power gaming DM would allow the rules from this book to be implemented? A good one? A thoughtful one? One who thinks things through and is ready to accept the consequences? One who is willing to experiment with new ideas and see how they work out? Many of the variants are balanced for a high-powered game, but high-powered does not flat out equal power-gaming. |
| DM Zoc06-24-04, 02:11 AM | You'd have to be nuts to use all of the rules, if that's what you mean. On the other hand, many things are perfectly fine as is. Even domain wizards are balanced, depending on how you think about it. |