Bloodline - Redcap [Archive] - Wizards Community

Post/Author/DateTimePost
Black_Blade

02-07-06, 10:55 AM
Based on the Red Cap out of the MMIII.


1st
+2 on Hide Checks

2nd
Improved Initiative

3rd
Strength +1

4th
Powerful build – Grapple

5th
Fey affinity +2

6th
Low Light Vision

7th
+2 Move Silently

8th
Power Attack

9th
Dexterity +1

10th
Eldritch Stone +1

11th
Fey Affinity +4

12th
Powerful Build – Weapon Use

13th
+2 on Listen Checks

14th
Cleave

15th
Constitution +1

16th
Eldritch Stone – 1D6

17th
Fey Affinity +6

18th
Powerful Build – Full

19th
+2 on Spot Checks

20th
Damage Reduction 5/Cold Iron



Thoughts?

What I mean with Powerful build - Grapple, is that you get powerful build but only for grapple checks. Then at 12th you add in the oversized weapon use, then at 18th level you gain the full benefits of powerful build.

Same thing with the Eldritch stone ability, you get +1, then at the next step the damage increases.

Red caps dont have spell like abilities like the other fey, so I thought dividing up those abilities over the levels made sense.