Cannons, Morters and Guns , oh my! [Archive] - Wizards Community

Post/Author/DateTimePost
Fat Man

05-16-07, 08:28 PM
I was thinking of a few ideas about gunpoweder in D&D and have came up with the following and would like some opinions. Basicaly I deduced that since Dwarves spend much time in mines where a coal dust explosion can cost many deaths (not to mention profit loss) they would have developed an redementary undersstanding of gunpowder and explosives. therefor in my campain the following weapons exsits (all of them are Exotic but Dwarfs get to treat the hand cannon as martial)

Dwarven Pistol RNG 30feet DMG 1D10 p Crit x3 mass 7lb
Cost 1500gb

Dwarven Hand Cannon RNG 60 feet DMG 2D6 p Crit x3 mass 14lb
1000gb

shot(10) 5gb 1lb

Cannon mass 200lb

Solid 120 feet DMG 3D10 b Crit x3 [one cannon ball cost 5gb and weighs 1lb]

Grape 15feet cone DMG 4D6 p (Reflex DC: To hit roll for half) [enought shot to make one round of grape costs 5gb and weighs 1lb ]

cannons are often found on newer Dwarven Ironclads replacing the balista (the ironclad is in Arms and Equipment)

so what do you think
sambudak

05-16-07, 09:17 PM
I think you might want to get a gander at d20Past, or see what d20Modern has for black-powder weapons.
Kopana

05-16-07, 11:59 PM
There's already rules for pistols and rifles in the DMG somewhere. There's also rules for advanced alien tech right around there.
criticalstriker

05-17-07, 01:39 AM
Page 145 of the DMG, to be exact.