Carrying, body slots, and other nonsense [Archive] - Wizards Community

Post/Author/DateTimePost
Eliza_Stormwhisper

06-06-05, 02:02 PM
I'm looking for a critique of the system I use for what you can carry.

Okay. Where to begin... bear with me.

Okay, I think I got it. You have two types of main body slots, and two of each. There are back slots, and side slots (on the waist and such). In a back slot, you may carry:
-Any kind of weapon
-A score quiver (capacity 20 arrows or bolts)
-A bow or crossbow
In a side slot, you may carry:
-Any one-handed weapon, such as a longsword
-A side quiver (capacity 12 arrows or bolts)
For much larger weapons such as polearms or spears, common sense tells me that you'd probably have to carry that in your hand(s).

In addition to this, you may strap an unused shield on your back, and may carry one backpack, and some belt pouches (such as a spell component pouch).

Also, for very small weapons such as daggers and darts, think about it realistically. It's perfectly reasonable to be able to have wrist sheaths with daggers in them, or to have a belt that holds, say, six daggers.

Of course, it's possible to have more than this, but what I'm mainly getting at is what you can have ready access to in battle.
Eliza_Stormwhisper

06-07-05, 11:09 PM
33 views and no replies. I'm thrilled.
HailSpork

06-07-05, 11:34 PM
Most of it looks fine.

Btw, "Bandoleers" hold daggers and other throwing weapons (or potions). Actually, you could pretty much store daggers anywhere, particularly with the sleight of hand skill.

Perhaps light weapons should only consume half of a slot?

Also, what about rods/wands and such?

Also, with enough innovation, you can easily expand the amount of storage capacity. You could use straps similar to bandoleers to add more storage in unconventional areas.
makeshiftwings

06-08-05, 03:23 PM
I don't think it's a good idea to place such strict limits on what you can have strapped to you. The system described sounds more suited to a video game version of d&d rather than a p&p one where you can just have your players explain how they are doing something. I can see issues like "What do you mean I can't tie one more tiny potion to my belt?" or "How come he gets to strap an extra 8 daggers to him, but I can't have one extra short sword?" The only reason I can see that you'd really need this is if for some reason a player was being abusive with the rules, like taking Quick Draw and having 20 different magic long swords strapped to himself, and in that case you're probably better off just telling the player to knock it off rather than make up an arbitrary rule that will affect everyone.
HailSpork

06-08-05, 04:46 PM
Instead of telling them where they can put stuff, just ask them where they're holding all their equipment; well, if either they're carrying a ridiculously large amount of stuff or if you want to include it in a character description.
Leach

06-08-05, 04:48 PM
I read it, and the first thought to come to mind was "Why is this necessary?"

I mean, it's logical and all, but what purpose does it serve to further gameplay? (note: I'm assuming you're not running a LARP, where this rule would make a lot more sense) It just seems a bit nit-picky to me, something that would be fine for a player to apply to his or her own character, but not for a DM to force on the players.

Maybe I just know too many players who would find this tedious to keep track of (myself included).
weasel fierce

06-09-05, 02:26 AM
A bit too video game like, for my tastes. Most of this is rather common sense, as is, really.


Mostly, I just count up the encumbrance value, and then let players worry about whether they stick their stuff. The general assumption is that a character is unlikely to have more than one or two weapons in easy reach.
DragonBringerX

06-09-05, 05:58 PM
i always say that you can have 3 to 5 main weapons in easy reach without the help of magic. whether it's a dagger or a greatsword, then i allow 1 shield. i got this number from the d&d character sheets, the old one use to only allow 3 weapons in reach, while the new 1 i think allow 4 or 5 (can't remember :uh-huh: ) oh well, this made things simple, and even included the weapons in your hands. The only variant i used on this was you could have up to 4 daggers, darts, or throwing axes in one slot (on the chac sheet). anything else just counted as ammo or in the sack which took a full-round (attk of op) to get out. quick draw or not. Where the character puts the weapon was merly flavor, but had to make some sense (like no greatsword boot sheeth or longbow on the wrist ban) but had no in-game effect. :teach:
try this out, see if it works for ya. i find it simple yet realistic and nobody complains about being too nit-picky. :whatsthis
Eliza_Stormwhisper

06-10-05, 01:07 AM
Well, in response to all the comments asking why this is necessary, I used to play with the kind of group where such a ruleset was necessary. My current group doesn't need it. When I played 3.5, I would have the following conversations:

Munchkin player: "Well, my carrying capacity is 150 pounds, and my leather armor weighs 20, so that leaves 130 free pounds... with a greatsword weighing 8 pounds, that means I can carry 16 of them."
Me: *bangs head on table*
Nykidemus

06-10-05, 02:38 AM
At first level myself and five companions I once went through an orc cave complex and looted every single falchion off of the dirty buggers. Falchions are expensive when your lv 1 and have onl 5 gold between you. We solved that problem (we agreed that it needed some sense added to it) by simply saying that we had them lashed together like a bundle of sticks (edges in of course) and the fighter carried them like you would a bedroll under his backpack.

I think the PHB makes a good enough arbitrary restriction in only allowing as many as they have slots for on the char sheet to be redily available if you just want a quick and dirty rule.
Fargren

06-10-05, 06:32 PM
It makes sense to a point, but it is really ujnperfect. With sheets made specifically for that purpose(what would'nt be too epensive) you can acarry a lot more weapons. If you'vbe seen FMA, the Fuhrer carries 8 rapiers at oncewith two at each side an two pointiting to each side from his back, and the sheets barely take any space, he could still have a greatsword and a backapack in his back.