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| trapspringer07-03-07, 04:29 PM | Magic firearms like those used by Jean Starwind (of Outlaw Star) have caught the attention of one of my players, so I'm designing a core class. The player in question isn't a power gamer, so I feel pretty comfortable doing this for him. My plan is to run it like a Vancian casting class emphasizing (read: unable to cast anything but) ray spells. That way there's an actual logic behind why the character has a prepared spell set for the day and the whole system meshes quite smoothly with the notion of manufacturing ammo with a variety of functions. Add on a shelf life of 24 hours for ammo and you're good to go. My scheme it to set the class up with a more martial bent, along similar lines as the warmage. 3/4 BAB, a d8 HD, and the fighter's skill set will be my start. In order to keep the whole thing simple, I want to limit special abilities. I suspect I will include a progression of feat-like abilities that improve the character's to-hit and damage with ray spells. I'd like to put something unique and moderately appealing in there every now and then, and something borderline world-shattering at the top-tier levels. Caster Specialist HD: d8 Skill Points a Level: 4+int (x4 at first level) Class Skills: Appraise, Climb, Craft (any), Decipher Script, Jump, Knowledge (arcana), Profession (any), Spellcraft, Swim lvl BAB Saves Special Abilities 1 +0 +0 +2 +2 Caster Proficiency, Craft Caster Shell, 2 +1 +0 +3 +3 - 3 +2 +1 +3 +3 Bonus Feat 4 +3 +1 +4 +4 - 5 +3 +1 +4 +4 Trick Shot 6 +4 +2 +5 +5 Bonus Feat 7 +5 +2 +5 +5 - 8 +6 +2 +6 +6 - 9 +6 +3 +6 +6 Bonus Feat 10 +7 +3 +7 +7 Trick Shot 11 +8 +3 +7 +7 - 12 +9 +4 +8 +8 Bonus Feat 13 +9 +4 +8 +8 - 14 +10 +4 +9 +9 - 15 +11 +5 +9 +9 Trick Shot, Bonus Feat 16 +12 +5 +10 +10 - 17 +12 +5 +10 +10 - 18 +13 +6 +11 +11 Bonus Feat 19 +14 +6 +11 +11 - 20 +15 +6 +12 +12 Trick Shot So there's my base-line. I suspect "Trick Shot" will be abilities chosen from a list of effects a lot like metamagic feats. Bonus Feats will be chosen from a list of feats that work off the point blank shot tree. The spells per day will advance like a bards. The spell list will be a compilation of ray spells from various class lists. I will generate a few cantrips that are worth the time, maybe a modified version of launch bolt, among others. Any suggestions or obvious problems? |