Class skills house rule [Archive] - Wizards Community

Post/Author/DateTimePost
Coren

04-17-06, 01:09 AM
I've personally always had a problem with class skills as listed. For example, a fighter would make a horrible guard because of low spot and listen. So I came up with the idea that all PC's can pick their class skills at first level. All the players have to do is count the number of class skills they would normally get and decide what skills fit their background. Has anyone used this before?
Vapthorne

04-17-06, 01:46 AM
Sounds like the way Generic Classes (http://d20srd.org/srd/variant/classes/genericClasses.htm) handles class skills. So your idea is pretty sound. Personally (being a fan of the generic classes itself), I like your idea. However there is the issue of prestige classes to think about it, some of them will be a lot easier (manly those that are meant to be entered as multiclass characters) to get in.

... however, it might not be that big of any issue. After, PrC have other requirements and more importantly, they are still at the DM's option.
Coren

04-17-06, 02:03 AM
I actually like how its makes some PrC's easier to get. The best example i can think of is the War Mind from the XPH. It's made for nonpsionic classes like the fighter but it take 9 ranks in knowledge (psionics). To me this makes the class actually useable for the classes thats its intended for.
Vapthorne

04-17-06, 02:11 AM
I actually like how its makes some PrC's easier to get. The best example i can think of is the War Mind from the XPH. It's made for nonpsionic classes like the fighter but it take 9 ranks in knowledge (psionics). To me this makes the class actually useable for the classes thats its intended for.

If that's the case... more power to you, my friend. :)
FlameLover

04-17-06, 05:34 AM
Another solution is to give each player 1 to 4 skills that can can elect to be Class Skills for the rest of there careers. I'm not sure how well this meshes with PrCs, etc. though.

Another option is a bonus class skill for every int bonus at first level and every level after. So raising int means you not only are more skillful, but can be so in a more diverse range of areas.