| Post/Author/DateTime | Post |
|---|
| beejazz05-19-05, 12:42 PM | I've been reading Paulo Coelho's book, the Alchemist. Any ideas for including omens and destiny by variant rules |
| Araciss05-19-05, 01:47 PM | It's pretty easy: rollplay omens and signs etc. describe what happens instead of using more rules (D&D is far to heavy on rules IMO). I've done so IMCS, and it functions perfect. |
| beejazz05-19-05, 02:17 PM | Well I know omens are roleplay, but what about a Coelhoan take on destiny? Secret bonuses to achieve a destined task. DM decides beforehand what each players destiny is while they find out via roleplay? |
| Oneiros05-19-05, 04:24 PM | Check out Monte Cook's Book of Hallowed Might II: Signs and Portents. It has a system for handling this sort of stuff in game. |