| Post/Author/DateTime | Post |
|---|---|
| 05811-23-06, 12:38 PM | In playing Neverwinter Nights, I have encountered several weapons with the "Mighty + X" effect tied to it, but I have yet to determine exactly what that is. Can anyone enlighten me? |
| Fargren11-23-06, 02:32 PM | It's the ability to aply your strenght modifier to damage with a bow, if I'm not mistaken. |
| 05811-23-06, 04:01 PM | Ahh, now that is cool. |
| Fargren11-23-06, 08:51 PM | It's not really a magical ability... |
| 05811-23-06, 09:34 PM | It seems as though it must, being as it's not physically possible for you to make an arrow hurt more by being buff. |
| Fargren11-23-06, 09:56 PM | It's not the arrow, it's the bow. It's a bow that's built in such a way that only stronger people can use it, but they do more damage with it. |
| 05811-23-06, 11:16 PM | That would just be a bow that's very difficult to draw. There's no strength prerequisite for using a Mighty bow, which nullifies that idea. |
| Almast11-24-06, 01:04 AM | In the normal D&D rules, there is a penalty for using a Mighty bow that you don't have an appropriate strength mod for. |
| 05811-24-06, 08:16 AM | That rule notwithstanding, it's still not possible for your strength to determine how much damage a bow does--if this were simply a hard-to-draw-bow, then it would have a minimum strength requirement for use and a base damage addition; as it is, the damage is dependent upon the character's strength. |
| Fargren11-24-06, 08:50 AM | Tif this were simply a hard-to-draw-bow, then it would have a minimum strength requirement for use and a base damage addition That's how I was sayinfg it works. Maybe it works dfferently in NWN. Many rules were changed in that game... |
| Mufflon11-24-06, 09:15 AM | That rule notwithstanding, it's still not possible for your strength to determine how much damage a bow does--if this were simply a hard-to-draw-bow, then it would have a minimum strength requirement for use and a base damage addition; as it is, the damage is dependent upon the character's strength. A bow which has the Mighty property it does indeed mean that the bow is harder to draw, and therefore fires an arrow with more kinetic energy, thus dealing more damage. Adding a minimum strength requirement would be inappropriate since weaker person would still be able to draw the bow, though his/her accuracy would suffer for it. Thus there is a penalty for those who do not have a strength modifier equal to, or higher, than the bow might value. So Mighty is not a magical quality, but a mundane one, somewhat like Masterwork. Note though that Neverwinter Nights do on represent 3.5 edition Dungeons and Dragons rules with 100% accuracy, and all this might therefore not apply in that game. |
| 05811-24-06, 10:52 AM | The rules of Neverwinter Nights 2 are changed from the tabletop edition only in situations that don't work in a videogame; this isn't one of them. You misunderstood what I was saying. If it were simply a hard-to-draw bow, then apart from the minimum strength rating to use it, there would be a base damage added, instead of having the damage dependent upon the character's strength. It doesn't matter how strong you are, you can't make the bow shoot the arrow harder - but if you aren't strong enough to draw the bow in the first place, then you can't even shoot it. |
| Eikre11-24-06, 11:55 AM | You misunderstood what I was saying. If it were simply a hard-to-draw bow, then apart from the minimum strength rating to use it, there would be a base damage added, instead of having the damage dependent upon the character's strength. It doesn't matter how strong you are, you can't make the bow shoot the arrow harder - but if you aren't strong enough to draw the bow in the first place, then you can't even shoot it. And we're saying that you're wrong. Okay, so we have three people. On of them is really strong, one of them is strong but not as strong as the first dude, and one of them is of average strength. The strong guy, we'll say, has a STR of 16. The other strong guy has an STR of 14 The weak guy, we'll say, has an STR of 10. Give them all a bow with a thick draw on it- Mighty +3 The strong guy can handle it just fine. He gets +3 damage from the extra kinetic energy he can transfer to his arrows. The second strong guy can't handle it as well. He can still draw it back, but the extra strain makes his arms go shaky. Still, he gets +2 damage from the shot- he didn't draw back as far as the first guy, and didn't crack into those extra pounds of pressure that his stronger accomplice did. He also suffers a -2 to his attacks, because of the difficultly of maintaining the draw. The last guy really isn't in any position to do anything with the bow. He picks it and an arrow up, pulls it back... And only manages to get the arrow to his breast. When he takes his shot, he's only going to have the kinetic energy in it that any normal bow would allow- but he's shooting from an ineffective position (Greek style!) and it's hard to aim. -2 to the shot. See what we mean? |
| Almast11-24-06, 03:11 PM | That rule notwithstanding, it's still not possible for your strength to determine how much damage a bow does--if this were simply a hard-to-draw-bow, then it would have a minimum strength requirement for use and a base damage addition; as it is, the damage is dependent upon the character's strength. Mighty bows in D&D do have a minimum strength/base damage addition. |
| Mufflon11-24-06, 03:40 PM | The rules of Neverwinter Nights 2 are changed from the tabletop edition only in situations that don't work in a videogame; this isn't one of them. I am currently looking at the script NWN2 uses to handle the mighty property, actually it IS one of the things they changed. Please make sure you have the correct information before posting, otherwise your posts will be misleading. Edit: Currently in this case meaning at the time of writing. You misunderstood what I was saying. If it were simply a hard-to-draw bow, then apart from the minimum strength rating to use it, there would be a base damage added, instead of having the damage dependent upon the character's strength. It doesn't matter how strong you are, you can't make the bow shoot the arrow harder - but if you aren't strong enough to draw the bow in the first place, then you can't even shoot it. No, I did not misunderstand you. The numerical value assigned to the Mighty property gives a relative measurement of how hard the bow is to draw. Enforcing a strength requirement on a Mighty bow would be less realistic than applying a penalty to those who are to weak to use the weapon to its full capacity. Since a weaker person can, indeed, draw a bow made for someone stronger. But that person won't be able to take advantage of the bows strength; instead it will be a hindrance to him, but hardly enough hindrance to prevent him from being able to use it. But the person from the pervious example would still deal more damage with a bow that was a bit to strong for him, than one that isn't strong enough for him. Though he would have greater accuracy with the latter bow. |