Conversion of the incantations's Urban Arcana in Unearthed Arcana [Archive] - Wizards Community

Post/Author/DateTimePost
Slad Chaos

03-04-04, 08:24 AM
I want convert the incantations's Urban Arcana in Unearthed Arcana for a medieval fantastic world and know what are the incantations that take 10.

Baleful Polymorph
Skill Check: Knowledge (earth and life sciences) -> Knowledge (nature) ?
Take 10 ?

Bibliolalia
Focus: A large library with at least a token occult section (worth in gp ?).
Take 10.

Body Double
a fully equipped magical laboratory can repair damage to the body double ? -> what mean a magical laboratory ? What is the equipment ?
the incantation requires rare earths and unguents (worth in gp ?).
Take 10 ?

Caduceus

Skill Check: Treat Injury -> Heal ?
Focus: Medical equipment found in a hospital emergency room (worth in gp ?) -> medical equipment ?
Take 10 ? (it's the death of the target, not the primary caster)

Cast into Shadow
trapping the outsiders in some distant dimension. In general, targets never find their way back from beyond Shadow-or if they do, they don't remember their previous time here. -> which plan ?
Don't tacke 10.

Control Weather
Take 10.

Create Clone
Necromancy
Skill Check: Knowledge (earth and life sciences) -> Knowdledge (Nature) ?
Material Component: The piece of flesh and various laboratory supplies (worth in gp).
Focus: Genetics laboratory -> not genetic laboratory in a medieval world
Take 10 ?

Create Golem
Conjuration (Creation)

Options:
gear golem -> ?
advanced golem -> advanced golem
Material Component: The body of the golem must be made to exacting eldritch specifications, with rare ingredients and unusual components (worth in gp ? as in the monster manual ?).
Take 10 ?

Create Undead

Options:
animating spirit -> ?
frightful spirit -> ?
groaning spirit -> ?
liquefied zombie -> zombie ?
weakening spirit -> ?
mummy -> mummy
possessing spirit -> ?
ash wraith -> wraith ?
vampire : it's + 4 / HD ?
Material Components: a black onyx gem (worth in gp ?)


Dedicate Site
Material Component: Various symbols relevant to your allegiance (worth in gp ?).
Don't take 10.

Greater Dispel Magic
Material Component: Various rare incenses, herbs, and reagents (worth in gp ?).
Don't take 10.

Mystic Veil
Illusion
Options: You can create the material component for the mystic veil illusion yourself at no cost. If you do, the incantation also requires a successful Craft (visual arts) check (DC 34).
Material Component: use the potion above ?
Don't take 10.

Polymorph
Skill Check: Knowledge (earth and life sciences) -> Knowledge (Nature) ?
Focus: Laboratory equipment (worth in gp ?).
Take 10 ?

Possession
Material Component: A large gem or crystal (worth in gp ?).
Don't take 10 ?

Quartz Compulsion
Focus: A carefully cut shard of quartz (worth in gp ?).
Don't take 10.

Satellite Tracking (possible conversion ?)
Skill Check: Computer Use -> ?
Focus: A satellite dish, computer, and telemetry software -> ?


Sigil of Algos
Material Component: Rare alchemical paints and herbs (worth in gp ?).
Don't take 10.

Sigil of Lyssa
Material Component: Rare alchemical paints and herbs (worth in gp ?).
Don't take 10.

Subjugate Outsider
Material Component: Various rare alchemical pigments (worth in gp ?), which are used to trace a series of symbols in a circle on the floor. This circle is the trap for the outsider.
Don't take 10.

Teleport
Skill Check: Navigate DC 31 -> Intuit direction or Wildness lore ?
Don't take 10.
FenixZero

03-04-04, 09:52 AM
I think that they should have converted the seeds from Urban Arcana into Unearth Arcana. They are really good and save you the time of thinking up stuff.

BTW, I don't think that you can ever take 10 if it has a backlash, I think. But it looks good.

FenixZero