D&D/D20 Modern/SECR Eternal Champion Character Build [Archive] - Wizards Community

Post/Author/DateTimePost
Darth_Singe

07-18-07, 09:12 PM
Here's Rupert. He's a crusty old gunfighter from the west who served as a Ranger during the civil war, then migrated to Deadwood sometime after George Hearst left town. He was soon assaulted by forces of shadow, and began a full on crusade against them. He is now semi-retired in his old age, until a dark force of shadow transported him to a non-reality dimension, where everything is possible, and now he joins the quest for the rare artifact which can aid the other eternal champions (all from seperate d20 games) to restore the timeline and realities (which i the DM have been messing with since Unearthed Arcana came out, little did my pc's know they were playing in an Eternal Champion campaign all this time, mwa ha ha ha haaa) and possibly return home. (Oh, and check out my D&D/SECR conversion Thread, it's pretty sweet.)

DISCLAIMER: With my conversion of several systems into SECR rules, I no longer use the Epic progressiosn for anything. I simply scale everything as it normally would, because the SECR balances everything at most levels (except for the gazillion and one bonus types of D&D which can make your reflex defense about 94 at level three).

Rupert J. Brass, Shadow Hunter CL 21

Medium Human Scoundrel 1 / Soldier 6 / Gunslinger 10 / Shadow Slayer 4
Action Points: 16
Init: +24; Senses: Perception +18
Languages: English, Apache, Chinese, Abyssal,
AL: LG
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Defenses: Ref 39 (flat-footed 35), Fort 35, Will 38
hp: 161; Threshold 35
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Speed: 30 ft.
Ranged Attack: +28 Colt Peacemaker (2d6+19, Crit 20/x3)
Ranged Attack: +28 Colt Peacemaker (3d6+19, Crit 20/x3) Rapid Shot with Trigger Work
Ranged Attack: +25/+25 Colt Peacemaker (3d6+19, Crit 20/x3) Double Attack with MAP, Rapid Shot, and Trigger Work
Ranged Attack: +23 Colt Peacemaker (4d6+19, Crit 20/x3) Burst Fire
Ranged Area Attack: +23 (10x10) Colt Peacemaker (2d6+19, Crit 20/x3) Revolver Fanning
Melee Attack: +24 Bowie Knife (1d4+14)
Base Atk: +20; Grb +22
SA:
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Abilities: Str 14, Dex 18, Con 14, Int 16, Wis 16, Cha 13
Background: Rural (Brawl, Ride)
SQ: Middle Aged, Old Age, Defense Bonuses (+4 Ref, +2 Fort, +4 Will), Trusty Sidearm +5, Detect Shadow, Shadow Immunity (2/-), Slayer Weapon +2.
Talents: Deceptive Shot, Devastating Attack, Improved Quick Draw, Indomitable, Multiattack Proficiency (Pistols), Revolver Fanning (See Below), Skirmisher, Trigger Work, Weapon Specialization (Pistols)
Feats: Burst Fire, Brawl, Deadeye, Double Attack (Pistols), Great Dexterity, Mounted Combat, Mounted Shootist, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Running Attack, Skill Focus (Initiative), Triple Crit (Colt Peacemaker), Weapon Focus (Pistols), Weapon Group (Pistols), Weapon Group (Rifles), Weapon Group (Simple Weapons).
Trained Skills: Deception +16, Gather Information +16, Initiative +24, Knowledge (Arcane Lore) +18, Knowledge (Streetwise) +18, Perception +18, Persuasion +16, Ride +19
Possessions: Horse, Riding Duster, Lucky Hat, Mastercraft Colt Peacemaker (Custom Made), Bowie Knife

Talents

Gunslinger Talent Tree

Revolver Fanning:: Requires the Trigger Work talent and the Rapid Shot feat; You may make autofire attacks with single action revolvers as a full round action. This talent requires at least 6 bullets be loaded and will empty your revolver (Normally Autofire takes 10 rounds). Your revolver is treated as having an autofire setting for the purposes of using other feats or talents.

"I think you should apologize to my mule." - The Man With No Name