d20 Modern caster classes? [Archive] - Wizards Community

Post/Author/DateTimePost
FeceMan

07-02-06, 03:03 PM
Since I'm such a fan of low-magic--and I'm going to do a serious overhaul on my house rules--I wanted everyone's opinion on this.

1. Casting classes are taken from the d20 Modern advanced classes--so, wizards are mages and clerics are acolytes. As is such, all caster classes are ten levels long.

2. Sorcerers, favored souls, etc. will be handled in a similar manner with a few changes, depending on whether a player wants to play one. The same goes for the archivist and warlock class.

3. PrCs that grant an increase in caster level and spells/day don't increase spells/day (or spells known, if applicable) after a total of ten caster levels have been obtained, but they do increase the effective caster level of the character.

* I was considering changing this to allow for an advancement of spells/day to their fullest (maximum of fifth level spells still) and spells/known. Not sure what anyone thinks of this. *
Alpha_Moose

07-02-06, 05:16 PM
You'd have to rework the classes' saves and stuff to make it compatable. Otherwise it might work.
FeceMan

07-02-06, 07:25 PM
You'd have to rework the classes' saves and stuff to make it compatable. Otherwise it might work.
How do you mean? The saves and BAB are identical to their saves in the PHB.
jagggar

07-02-06, 09:44 PM
d20 Past has the Modern Sorcerer (and there is no questioning its draconic heritage).


I like it in general. Always thought d20 Modern gave a good way to do low-magic if peoople were willing to look past the word Modern on the cover.

I'd guess that I have 2 1/2-3 questions/concerns.

1. Don't know if you like domains, but if you do, then you're gunna have to change the Acolyte some.

2. Have you worked out if qualifying for the skills will be a problem or not?
In Modern you just pick out the right class and occupation and you're ready to go. D&D doesn't have that amount of customization, so it might change at what level the classes can be entered (on the other hand, can it be that bad since it is a low-magic game).
Is Researched being replaced with something or dropped?

3. I'm assuming Craft(chemical) becomes Craft(alchemy). Are you dropping Craft(alchemy)'s requirement of spellcasting to use?
FeceMan

07-03-06, 02:39 AM
d20 Past has the Modern Sorcerer (and there is no questioning its draconic heritage).


I like it in general. Always thought d20 Modern gave a good way to do low-magic if peoople were willing to look past the word Modern on the cover.

I'd guess that I have 2 1/2-3 questions/concerns.

1. Don't know if you like domains, but if you do, then you're gunna have to change the Acolyte some.

2. Have you worked out if qualifying for the skills will be a problem or not?
In Modern you just pick out the right class and occupation and you're ready to go. D&D doesn't have that amount of customization, so it might change at what level the classes can be entered (on the other hand, can it be that bad since it is a low-magic game).
Is Researched being replaced with something or dropped?

3. I'm assuming Craft(chemical) becomes Craft(alchemy). Are you dropping Craft(alchemy)'s requirement of spellcasting to use?
1. Yeah, I'd allow domains. Basically, the classes would just be ten levels of wizard or ten levels of cleric, but with the bonuses of the d20 modern class thrown in.

2. The classes will be available from first level; the requirements would be removed. I don't understand what you're asking about the "researched being replaced".

3. Craft (alchemy) will not require spellcasting (I'm pretty sure those Catholic bishops who were practicing alchemy weren't casters, LOL).

And, crafting feats WILL require the user to make an appropriate craft check. I just loved that so very, very much :).
jagggar

07-03-06, 03:36 PM
Wow, I need to pay attention when I type; I meant the "Research" skill, not "Researched" (what was I thinking?). But with requirements dumped and the classes avaliable from first level, it doesn't matter anyway.

Basically, the classes would just be ten levels of wizard or ten levels of cleric, but with the bonuses of the d20 modern class thrown in. So the Wizard/Mage will have d4 HD and 2+INT skill points or d6 HD and 6+INT skill points?
Will the Cleric/Acolyte start off with armor proficiencies or have to take them as feats?

I like the craft checks too.
FeceMan

07-03-06, 03:50 PM
[QUOTE=jagggar]Wow, I need to pay attention when I type; I meant the "Research" skill, not "Researched" (what was I thinking?What I meant was that the casting progression was equivalent to the 3.5 counterparts--the mage has a d6 HD, 6 skill points/level, etc.