D20 Modern-like classes for D&D [Archive] - Wizards Community

Post/Author/DateTimePost
sindar

09-03-05, 01:09 PM
I want my new campaign to be low-magic and so I wanted to use a class system similar to D20 modern.
When I say low magic I don't mean spellcasters don't exist or are even rare, in fact spell casters are fairly common but spells above 7th level don't exist and spells of level 6th and 7th are rare cast by only the most powerful.
Psionics are by far more common then magic and follow the same rules as magic however I don't feel the psionics classes presented in d20 modern accurately represent the psionics I envisons.
I'm wondering what rule varations you can suggest, or ideas you have to make a class system similar to d20 modern in D&D.
Jack Daniel

09-03-05, 01:56 PM
http://boards1.wizards.com/showthread.php?t=422757

I wrote this several months ago for a d20 Fantasy campaign of my own. It worked out pretty well.
Rotogar

09-03-05, 04:56 PM
http://www.merlinsworkshop.co.uk/

I love this product. Lot's of kudos to the author!
sindar

09-04-05, 01:45 AM
I already have downloaded and reveiwed classically modern and althought I think it's a great system and well designed the genric classes are the only things that really jumped out at me and screamed I'll work. The problem is I'm not sure how to use them in a game so I came here seeking other ideas.

If you could aid me with the genric classes I would be most grateful as they would work perfactlly for the setting.
Koga:The ninja trick

09-04-05, 02:21 PM
You sound alot like The Koga, The Koga has implemented a whole new magick system for d20 modern (So they don't have to take advanced classes.) that's not very powerful or even reliable but something to consider. The Koga also added a couple of classes like some from a Pulp Fiction Dungeon game from about a year or two ago, the soulknife, the hyborian ranger, and Monster PCs. ECL no longer applies but there's a few differances now..

#1: All basic classes from the d20modern book sense are weaker then the other classes gain a bonus feat at first level from the [General] list of thier choosing. It isn't much, but they were only slightly weaker on average..

The new ECL system works like this..
ECL 1: You don't gain your regular feat at first level. (Though if you choose a basic class from the d20 handbook you still get the bonus feat.)
ECL 2: You don't gain any regular feats. 1st, 3rd, 6th, etc.
ECL 3: You treat all skills as cross-class skills exsept for spell skills. (More about that later.)
ECL 4: Same restrictions as 2/3.
ECL 5 or above: Can only progress as a monster which means no buffs on saves or BaB, just more hit die and skill points and perhaps feats every now and again..
Verelor

09-05-05, 10:21 AM
Well, the 8th and 9th level spells are the ones that really make our imaginations run wild with the possibilities. But if you want a low-mysticism campaign, go for it.