d20 Options Blog [Archive] - Wizards Community

Post/Author/DateTimePost
stilleon

02-20-04, 04:10 PM
I love to try out and create new variants and optional rules for RPG's. Since Unearthed Arcana got into my hot little hands I am more up for it than ever. So i started a new blog to post them, get comments on the, and then archive them for people to use.

I just put up one I made last week: Fatigue Check optional rules.

Come to my blog and comment:

http://d20-options.blogspot.com/
Ranger REG

02-20-04, 06:54 PM
Look around you. Every d20-labeled products have at least one new mechanics introduced to the system.

One of my favorite? Create Your Own Prior History Rule (http://www.travellerrpg.com/cgi-bin/Trav/CotI/coti.pl?action=viewa&article=101402-2)
stilleon

02-20-04, 07:15 PM
The problem is that most of the variants are the same things. A new class. Another spell (I think we have enough spells unless they serve an original purpose in someones world).

If you look at my options I am tackling something that is not appropriate for all games, but it wil add something to a certain kind of game.
Ranger REG

02-21-04, 01:22 AM
And the one I offered is Yet Another Game Mechanics?