| Post/Author/DateTime | Post |
|---|---|
| Neoatomic09-19-04, 01:49 AM | I was wondoring who has used damage reduction in a campaign and if it is balanced or not. I know that in UA it favors low level PCs but with my system I added DR by level, currently 1DR per every 3 BAB. So fighter get the most DR as it should be and it doesent favor either High or Low PCs. I was just wondering if anyone was having trouble with the system and is there was anything that could be reworked. |
| Mr. NewFox09-19-04, 06:03 PM | I was wondoring who has used damage reduction in a campaign and if it is balanced or not. I know that in UA it favors low level PCs but with my system I added DR by level, currently 1DR per every 3 BAB. So fighter get the most DR as it should be and it doesent favor either High or Low PCs. I was just wondering if anyone was having trouble with the system and is there was anything that could be reworked. I'd like to know how DR works out for folks too... particularly the "DR for armor" variant. |
| Neoatomic09-24-04, 05:48 PM | Hello???????????????????? :confused: :confused: :confused: |
| Silandara09-28-04, 05:01 AM | Damage Reduction is nice to have but withyour rule the fighter is 100% not the best with the highest DR. The Barbarian will surly be higher since he has a DR as class skill. Then I add 6 time the DR onto him and he will be again better then the Fighter. Should you wonder now why only 6 times for the DR then simply because the BAB does not go over 20 and Epic doesn't count in as BAB. I don't know if it will be overpowered in your game but if you give this DR to your players then the opponent should be able to tap this as well and I'm pretty sure your melee typs will not be amused very much. |
| Mr.Waesel09-28-04, 05:09 AM | I'd like to know how DR works out for folks too... particularly the "DR for armor" variant. You can easily see from the example that DR for armor sucks. |
| xmcknight09-28-04, 01:02 PM | We used it one time in a mini-campaign. It was ok in standard combat, however when ever we had detailed fights it got really skewed. We eventually dropped it. To much hassle for us. |