DDO changes to PnP? [Archive] - Wizards Community

Post/Author/DateTimePost
Elrabin

09-01-06, 08:21 PM
I have been playing dungeons and dragons since second edition, about 1991. It's been fun, but of course, there have been many problems with it. The game has come closer and closer to perfection with the various house rules and supplements that have come out, allowing me to make the game more and more like I want it to be.

I recently went on a short (7-day) DDO (Dungeons and Dragons Online) binge. There were a lot of aspects to the game that made it a bit more on the playable and fun side. First is the bonus 20hp at level 1. This made it so no longer are casters incapacitated with a single swing of a kobold's shortsword. Second is the modified spellpoint system they introduced. The sorcerer got considerably more SP than the wizard and overall, all casting classes had a lot of spellpoints to play with. Yet it never felt unbalanced.

Here is a list of things I wish I had clear-cut descriptions of how they worked in DDO so that I could implement them as house rules:

-AP Enhancements: I can find these on the ddo.com website, but I would have to make new ones up for monks, druids, kalashtar, shifters, and changelings.

-The Spellpoint System: It's obviously a modified version of the spellpoint system from UA, but how modified is it? The first tip off is that 1st level spells cost 10 SP. If anyone has information about how many bonus spellpoints you get from each point of modifier, or how many spellpoints each class gets at a level, please let me know.

-Weighted rolls. Spells in DDO are weighted towards the higher end of the damage spectrum. This way, you don't see magic missiles taking up a high percentage of a level 1 wizard's repitiore and doing 2 damage. MM is more like 1d2+3 instead of 1d4+1.

-Failed Touch Attack rolls do half damage to enemies instead of 0 damage. This is nice for things like shocking grasp which is a great move but very difficult to use.

Obviously the above changes aren't for everyone and I'm sure many people would not want to incorporate them into their game. However, I would like to, and if you have any information or ideas on how it could be done, please share them!