| Post/Author/DateTime | Post |
|---|---|
| Sommers03-14-05, 07:31 PM | Does anybody have any idea how the optional rules for Death and Dying that elminate -10 hit points interacts with the Die Hard feat? Under the UA rules you can't go below 0 hit points, and every time you take a standard action while disabled you have to make another save or go unconscious and become Dying. The Die Hard feat basically lets you take actions below 0 hit points and you automatically stabilize. Any thoughts on how they should interact? |
| kliate03-14-05, 10:41 PM | I'd probably just modify the Diehard feat to grant a +4 on saves to avoid dying after taking an action whilst disabled. |
| Sommers03-17-05, 04:07 PM | I thought about just making it a bonus to the save, but that seems to be too little a bonus for a feat, especially when compared to the benefit when using the -10 hp version. Anyone else have any ideas? |
| Sommers03-27-05, 12:12 PM | Bump |
| HailSpork03-27-05, 12:46 PM | Compare it to the injury system on page 115. Pretend that diehard offers 10 bonus hit points. For every 5 hp, give a +1 bonus on fort saves to resist injury. So, diehard would be a +2 bonus. Personally, I think that's kind of weak. Well, really weak. I would suggest not taking the diehard feat. If a PrC offers it, you get a +2 bonus to some fort saves. At least it's better than the +1 from toughness. If I did this, I'd give it a larger bonus; +4 instead of +2. Another way to look at it is to pretend that the core hp system is the optional rule, and diehard is a feat that accompanies that optional rule. In this case, since you're not using that rule, diehard is not available. A third way to look at it is a combination of dying and disabled. While you're dying, you can act as if disabled, but you have to keep making fort saves as if you were dying. If the base DC on the fort save reaches 20 (ie, -10), your condition worsens to just dying. |