| Post/Author/DateTime | Post |
|---|---|
| locustechpriest08-13-07, 09:56 AM | Whenever a weapon deals more than its normal, unenhanced maximum damage, it is considered to have dealt a deep wound. (For example, a medium longsword is used to deal 7 damage, thus dealing a deep wound.) For weapons used to deal damage other than bludgeoning, this causes cumulative residual damage of 1 hp per round, in the form of bleeding. Bludgeoning weapons cause broken or stressed bones, imposing the same penalties as a lodged weapon (see below). All bleeding wounds and bone damage can be tended with a DC 15 Heal check. A combatant may choose to leave a slashing or piercing weapon in a deep wound, but must take a -2 to attack and damage rolls to attempt the maneuver. This does not provoke an attack of opportunity. Some weapons (such as arrows) normally stay in the wound. There is no penalty to attack or damage rolls for such weapons, and they automatically stick on a deep wound, or ricochet off of the target if the wound is not deep. If a weapon is lodged in a wound, that wound does not cause normal residual damage from bleeding. For each weapon lodged in a combatant, there is a cumulative -1 penalty to attack and defense rolls (for the defense roll variant, otherwise apply the penalty to AC). Removing the weapon requires a heal check. The DC is 10+the damage dealt by the initial attack. On a success, the weapon is removed and further bleeding from that wound is prevented. On a failure, the weapon deals half its initial damage, and begins bleeding. A new weapon property to add: Jagged/Barbed Jagged (for slashing) or barbed (for piercing) weapons are particularly difficult to safely remove from a deep wound. On a failed heal check, the weapon deals its full initial damage, and even on a success, it deals half. Only a critical success (natural 20) safely removes the weapon. Cost: +1.000gp (the weapon need not be magical, but must be masterwork) |
| locustechpriest08-15-07, 07:07 AM | Bump. I made it tougher to deal a deep wound, since it seemed to easy originally. |