Do me a favor please... [Archive] - Wizards Community

Post/Author/DateTimePost
Ectoplasmoid

10-13-04, 08:16 AM
And post the Illusionist and Necromancer variants (e.g no familiar, no bonus spells, etc.)?

Many thanks in advance.
Ectoplasmoid

10-14-04, 07:07 AM
35 views...And no responses? Aw, man!
Shard of Suzail

10-14-04, 07:43 AM
If you are asking for large chunks of the arcana book to be posted on the threads, then this is no surprise, as such a thing cannot be done.
Steelgryphon

10-14-04, 10:15 AM
If i recall correctly (no books down 2 flights of stairs and i can barley type) everything is OGL in UA and if i am right i might pm them to you (even if its not OGL is PMing material illgeal?)

On the note of OGL arnt the beholder and mindflayer nonOGL? if so theny why are they the only monster icons we have on the boards?
jagggar

10-14-04, 01:44 PM
Because they're owned by WotC?

After I get my homework done or feel like taking abreak from it, I'll try to type them up.

I used the no feats variants for the sorcerer in my sig. So if you really want info that badly you can check there and remove any reference to sorcerers.
Ectoplasmoid

10-14-04, 02:15 PM
except for the Githzerai, githyanki, and Yuan-ti bloodlines
Steelgryphon

10-14-04, 02:27 PM
Heres the Variant's

Skeletal Minion
Loses-Summon Familiar
Gain- Undead Minion (human warrior skilleton P226 MM)
Requires 100gp and 24 hours. If the minion dies the necromance takes no penilitys and dosenot have to wait a year and a day to resummon it. The minion starts at first level as a typical skeleton of its type. But as necromancer gains levels it gains power. The skeleton has HD=to the necromancers HD, the necro adds 1/2 of his class levels to his skeletons natural AC and 1/3 his level to its str and dext scores.

Undead Apotheosis
Loses-Bonus Feats
Gains:
5th level: +2 to saves vs sleep, stun. paralysis and poison, This bonus increases to +4 at 15th level
10th level: +4 on saves vs ability damage, ability drain, and energy drain.
15th level +4 bonus to 5th level bonuses
20th level gains light fortifaction

Enhanced undead
loses: Bonus spells for being a specilist wizard
Gains: Any undead creature under the necromances control gets +4 to strength and dext, as well as an extra 2 HP per HD (dose not alter the HD)

Illusionist

Chains of Disbelief
Loses-Summon Familiar
Gain- When someone succeds at a save vs an illusion and communicates that the illusion is not real, the other targets dont get the usual +4 to there saveing throw

Shadow Shaper
Loses-Bonus Feats
Gains:
1st level: Hide is added to the class skill list
5th level Add int modifer+dex modifier to hide checks
10th level Save DC's for illusions increase by +1 this bonus stacks with any other bonus
15th level gain hide in plain sight (as ranger but dose not have to be in natural terrain.)
20th level any shadow that would grant the illusionist concealment instead grants full concealment.

Illusion Mastery
loses: Bonus spells for being a specilist wizard
Gains: The illusionist adds 2 new illusion spells the her spellbook at every level that she could normally gain new spells (these 2 extra spells are in addion to the normal 2 spells added) in addition these spells are treated like they were masterd with the spell mastery feat.
Ectoplasmoid

10-15-04, 07:24 AM
Thankyouthankyouthankyouthankyouthankyou .....well you get the picture.

:D
Steelgryphon

10-15-04, 08:45 AM
no problem, NOW I WANT A COOKIE!!!!