Drift [Archive] - Wizards Community

Post/Author/DateTimePost
Venom of the Yuan Ti

06-09-05, 12:09 PM
If this is in the wrong place please re direct me. TA.

I am planning to introduce this to my adventures soon, but i need help fleshing it out. It is based on the premice that a creatures soul can grow or shrink, not based on their actions or alginment (although there is a link with evil, you can have a high drift and a good alignment, or a low drift and an evil one, but it cant go as low if you are evil) but on their awarness of themselves and their exposure to very high entropy. Creatures with very high drift can mutate, become possesed or evil spontaiously becoem undead, but I cant get the tables or mods fleshed out enough.

Starting Drift.
Your starting drift is based on you alignment, race, charisma mod and class.
AL
LG=0
LN=0
LE=5
NG=0
NN=0
NE=5
CG=0
CN=5
CE=10

Race
Elf:-15
Dwarf:-10
Hollow men (home brew): +30 (their state renders them immune from further drift unless they seak it out)
Others???

Class
Paladin:-5
Cleric/Druid:-10
Others???

+1 for every -1 cha mod, -1 for every +1.

This is the lowest score your drift can go to.
However it can (and almsot certainly will) go up...
+1 for every creature you kill.
+2 for every creature you kill without just cause.
+5 for every flagrant murder.
Need help with this, basicly stuff that erodes your sence of self or you valuing of sentient life=+, stuff the increases your understanding of things and your understanding of the value of life=-.

You gain bonuses/penalties based on the following table. (Cumelative) (Note if you intend to use tait then you drif score will also affect your taint score.) (needs fleshing out)
-20: +1 bonus on all saves
-5: +1 bonus on all saves
+30: Healing spells do 50%
+50: -2 on all saves
+80: Any sentient undead/Evil outsider may attempt to "hijack" your body (rules needed)
+100: -d6 on one random score. Cannot be restored by anything short of lower drift.
+110: Are now an Aberation

As you cna see it needs a lot of work, but stuff like meditation will be helpfull for drift. (note I intend to make it nearly impossible to keep Drift very low, especially as an adventurer)
Drizzt Clone

06-09-05, 12:56 PM
Sounds a lot like Taint. Cool. I might just use this or something like it in my next campaign for vile (not just evil) creatures.
Venom of the Yuan Ti

06-09-05, 05:06 PM
I also ment to add that contatct to large amounts of pos/neg energy also raises drift.