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| shout2706-25-07, 07:13 PM | Have you always wondered what class the Super-Powered Hero is from, well look no further. ELITE WARRIOR Hit Die: d8. Class Skills The warrior’s class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str). Skill Points at 1st Level: (2 + Int modifier) x 4. Skill Points at Each Additional Level: 2 + Int modifier. Saves and BAB as a Fighter of equivalent level Class Features: starting at 2nd level and every 2 levels thereafter character gains +1 to a stat of their choice. at 5th Level the character is no longer capable of receiving the benefits of Stat-Enhancing equipment and for each +5 Inherent bonus character obtains he/she has the option to turn it into a standard +1 bonus to the stat (Mike the Elite Warrior 18 Con and obtains a Manual of Bodily Health +5, he reads it and gains the +5 bonus only to use this option, he now has 19 Con and no inherent bonus), in exchange when a stat reaches a certain point it grants the character a Feat-equivalent power as detailed below. Note that this list is incomplete Strength Score 15 - Power Attack 18 - Cleave 21 - Great Cleave 25 - Improved Critical 28 - Ruinous Rage (character permanently under effects (even if he/she can't rage) 31 - Overwhelming Critical 35 - Devastating Critical 40 - No Creature/Being is Immune to Critical Hits from this character. Dexterity 15 - Run 18 - Uncanny dodge 21 - Improved Evasion 25 - Fleet of Foot 28 - Spring Attack 31 - Medium/Heavy Armor doesn't slow you down 35 - Hasted (at will) 40 - Instant Movement (Full-Attack Action before/after/between Charge and stacks with Cleave) Constitution 15 - Endurance 18 - 21 - 25 - 28 - 31 - 35 - 40 - At any time that a Save must be made the character can choose to use his Fort Save for all or nothing (Spells that normally have no saving throw instead have DC25, Spells that have an alternate base saving throw {Reflex, Will} can instead be made with Fortitude). Wisdom 40 - "you don't make sense, so you don't exist" victim no longer exists, can be performed at any time as a free action. No Save. Intelligence 40 - "Knowledge for every occasion" can perform Macgyveresqe situations against a foe to kill him/her instantly. "Dragons meet Dragonsbane, etc." Charisma 40 - Unscathed (Reality conforms to the character's whim) Minor change no DC, Major change DC 10, "That Tarrasque Should be asleep for another 500 years!!!" Charisma check DC 30, can done be 1/round until successful. |