Elite Warrior NPC or PC [Archive] - Wizards Community

Post/Author/DateTimePost
shout27

06-25-07, 07:13 PM
Have you always wondered what class the Super-Powered Hero is from, well look no further.


ELITE WARRIOR
Hit Die: d8.

Class Skills
The warrior’s class skills (and the key ability for each skill) are Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) x 4.

Skill Points at Each Additional Level: 2 + Int modifier.

Saves and BAB as a Fighter of equivalent level

Class Features: starting at 2nd level and every 2 levels thereafter character gains +1 to a stat of their choice.

at 5th Level the character is no longer capable of receiving the benefits of Stat-Enhancing equipment and for each +5 Inherent bonus character obtains he/she has the option to turn it into a standard +1 bonus to the stat (Mike the Elite Warrior 18 Con and obtains a Manual of Bodily Health +5, he reads it and gains the +5 bonus only to use this option, he now has 19 Con and no inherent bonus), in exchange when a stat reaches a certain point it grants the character a Feat-equivalent power as detailed below.

Note that this list is incomplete

Strength Score

15 - Power Attack

18 - Cleave

21 - Great Cleave

25 - Improved Critical

28 - Ruinous Rage (character permanently under effects (even if he/she can't rage)

31 - Overwhelming Critical

35 - Devastating Critical

40 - No Creature/Being is Immune to Critical Hits from this character.


Dexterity

15 - Run

18 - Uncanny dodge

21 - Improved Evasion

25 - Fleet of Foot

28 - Spring Attack

31 - Medium/Heavy Armor doesn't slow you down

35 - Hasted (at will)

40 - Instant Movement (Full-Attack Action before/after/between Charge and stacks with Cleave)

Constitution

15 - Endurance

18 -

21 -

25 -

28 -

31 -

35 -

40 - At any time that a Save must be made the character can choose to use his Fort Save for all or nothing (Spells that normally have no saving throw instead have DC25, Spells that have an alternate base saving throw {Reflex, Will} can instead be made with Fortitude).

Wisdom

40 - "you don't make sense, so you don't exist" victim no longer exists, can be performed at any time as a free action.
No Save.

Intelligence

40 - "Knowledge for every occasion" can perform Macgyveresqe situations against a foe to kill him/her instantly.
"Dragons meet Dragonsbane, etc."

Charisma

40 - Unscathed (Reality conforms to the character's whim)
Minor change no DC, Major change DC 10, "That Tarrasque Should be asleep for another 500 years!!!" Charisma check DC 30, can done be 1/round until successful.