| Post/Author/DateTime | Post |
|---|---|
| Irv10-24-04, 12:50 AM | I was woundering if anybody has tried the Eternal Champion. I you have I was woundering how you did it. My main consern is doing xp. It apears that when one character gains xp its counter part also gains the same amout of xp without doing anything. I would seem realy weard to have a character vacation for a month and because his counterpart in another world spends that month fighting dragons he gains a couple of levels for doing nothing. I realy like the basic idea of the Eternal Champion. I want try it out for my level 8 party. Would there be a problem with setting up counter part characters at this point in the game? |
| Riznar10-24-04, 08:35 PM | For EC campaigns, I think it is best to have the worlds mirror each other slightly. So while character X is being controlled by its PC, character Y is have a similar adventure in its own plane. And while I can't see any real problem with switching to a EC campaign in the middle of a normal one, keep it mind that it will drastically change the focus of the game, but you seem ready for that. |
| Irv10-24-04, 09:50 PM | What if a character from one world dies? Does that effect his/her counterpart? I think I may run into alot of truble with keeping the xp the same between the worlds. If one character fights a dragon in one world does his counter part have to also fight a simular cr level creature inorder to be equal. My players may get bord having to gain xp for each character seperatly and yet have to keep the xp the same. Does any body have any systems to deal with xp for a eternal champion game? |
| Cymraegmorgan10-28-04, 09:06 PM | Read some of Michael Moorcock's novels, especiallyTHe Vanishing Tower, Sailor on the Seas of Fate, Blood. Since Moorcock's Champion Eternal is the model for this type of campaign, his work will show you how it works. XP doesn't cross the "line", in my opinion. If one aspect dies, it doesn't affect the others. |