| Post/Author/DateTime | Post |
|---|---|
| jagggar09-21-05, 06:21 PM | This is based on the idea of using gestalt to have everyone be a caster but the inspiration of the mechanics (instead of actually using gestalt) comes from this topic (http://boards1.wizards.com/showthread.php?t=489745&page=1&pp=30). At first level. a character learns a 0-level and 1st-level spell. They both have to be either arcane or divine and any future spells must also be of the same type of magic. At 3rd level, the character learns a 2nd-level spell. At 5th, a 3rd-level spell. And so on. (Follows the pattern at which level a wizard gets her new spells.) The spell may be cast as many times per day as the character wants, but the character must wait for the spell to recharge as in the Recharge Magic variant starting on page 157. If the character is not normally capable of casting spells of the type he has chosen, then he uses the recharge time for Clerics...Wizards. If the character can cast the type of spells, then he uses the recharge time for Bards and Sorcerers. (A wizard who choses divine magic uses the longer time while a cleric who chooses divine magic uses the shorter time.) The character must provide any XP or costly material components. NPCs that have only NPC class levels do not gain any spells. Characters may not choose wish, limited wish, miracle, or any similar spells. |
| Deflare09-22-05, 02:21 AM | Hmm... Nice idea, and it stands to reason- do you really need the special training of a cleric or wizard, or the inate ability of the sorceror to mutter a quick spell of light? It's not unreasonable to think that anybody can learn at least one or two really useful spells, even the little old lady that may want a light spell incase candles get too expensive. However, I would make it rather more limited so as not to supplant spellcasters. The ability to cast one additional 0-level spell per day per level seem fine for me, with the learning of a new spell occuring every 5 levels- perhaps gaining a 1-level spell at 10th level, and following the same progression path alongside the 0-level progression. Part of the point of the wizard class is its early access to new spell levels; giving everybody access to new spell levels at the same time as wizards slightly reduces their strengths. The progression of a paladin or ranger may be better, if you find mine too limiting- they can only cast low-level spells rarely, which better represents the semi-trained spellcasting that you seem to be suggesting. |
| Duration_10_Rounds09-22-05, 07:06 AM | Dont forget there are some level 1 spells that are VERY usefull to melee classes (True Strike, Ray of Enfeeblement, Protection from X, Enlarge person) mainly self buffs or enemy debuffs with no saves that do not become useles as you level. Spells like these dont become trivial as you level. e.g At level 16 you send your legendary huge beserker minotaur at the party with godly saves and damage so high they will have to save vs massive damage after every blow he lands..... Every one in the party raise thier hands at him as he charges, utter a few words. Zaaat, Pfvvvt, Bzzzz, Whizzzz, Zingle! The whole party blast him with Ray of Enfeeblement, a ranged touch attack with NO save and he gets -(5d6+5) Str! Then Every one casts Enlarge Person and grapples him to death. Be careful how much spell casting you allow, mass application of seemingly trivial spells can be gamebreaking |
| Gilean09-22-05, 07:58 AM | A bardlike progression might be better. |
| jagggar09-22-05, 10:56 AM | Well, what I was originally considering was to use the Magic Rating from page 135 to determine when the character gains the next spell. I then dropped that idea since it seems that many consider the casters to be plenty powerful in comparison to combat classes. Based on the Magic Rating useing all sorts of different caster progressions: Magic Spell Level Learned Rating Pal Rgr brd BRD Sor Wiz 0 0 0 0 0 0 0 1 - - - - 1 1 2 - - - 1 - - 3 - - 1 - - 2 4 - 1 - 2 2 - 5 - - 2 - - 3 6 1 - - - 3 - 7 - - - 3 - 4 8 - 2 3 - 4 - 9 - - - - - 5 10 2 - - 4 5 - 11 - 3 4 - - 6 12 3 - - - 6 - 13 - - - 5 - 7 14 - 4 5 - 7 - 15 4 - - - - 8 16 - - - 6 8 - 17 - - 6 - - 9 18 - - - - 9 - 19 - - - - - - 20 - - - - - - Pal - Uses the level the paladin/ranger actually gets its spells, not the level at which only bonus spells are given. Rgr - Uses the level the paladin/ranger gets bonus spells. brd - Uses the level the bard actually gets his spells, not the level at which he gets only bonus spells. BRD - Uses the level the brd gets bonus spells. Sor - Based on the sorcerer progression. Wiz - Based on the progression shared by clerics, druids, and wizards. And glancing at the recharge times, some spells would be less useful than they'd seem at first. True strike sounds great, but it has a recharge time of 5 minutes so you're not very likely than to use it more than once a combat (of course, you're going to make that one the one that counts). In my opinion, what sounds a bit more scary than ray of enfeeblement and such are the spells from the cure series. Wait long enough and you're back up to full HP. |
| CryoSilver09-23-05, 05:51 PM | Just a note: mutlitple rays of enfeeblement don't stack. |
| Duration_10_Rounds09-23-05, 07:39 PM | Just a note: mutlitple rays of enfeeblement don't stack. Why? the penalty is unamed and the only limit on RoE is that you cant drop them below 1 Str'. If the penalty was named such as "morale", "Devine", etc, etc i could understand this claim but the debuff o Str is just called a "penalty" in 3.5 and nothing more suggesting it does stack as it is an unclasified penalty ... is there an FAQ entry i missed? |
| Gilean09-24-05, 05:44 AM | Why? the penalty is unamed and the only limit on RoE is that you cant drop them below 1 Str'. If the penalty was named such as "morale", "Devine", etc, etc i could understand this claim but the debuff o Str is just called a "penalty" in 3.5 and nothing more suggesting it does stack as it is an unclasified penalty ... is there an FAQ entry i missed?Unnamed penalties from the same source do not stack. Nor do boni. |
| CryoSilver09-30-05, 09:44 PM | Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies. From our good friends at the SRD. |