Extra Feats [Archive] - Wizards Community

Post/Author/DateTimePost
willpower

07-07-06, 04:24 PM
I have seen many threads, not just on this board, but others too, asking for different things that might improve Fighters, or other classes. I've also seen many good ideas with different Feats which would be plenty useful, but most classes have only a limited ability with Feats. Being Human helps. Fighter levels help, but obviously only for fighters, which some say are underpowered even with the extra Feats.

Anyway, I was wondering what everyone thought of adding more Feats for all characters, not just specific classes. What I am proposing is that, somewhat like the Fighter, all characters get a new Feat every other level. Unlike the Fighter though, this would not be only on even levels with an extra one on first level. No this starts at first level, and continues every other level after that. So everyone would get a Feat at every odd level. Fighters would then not only get those Feats, but an additional Feat at first level, and every even level after that.

I think that would add adaptability to every class, and make the fighter more powerful too.
nastynate

07-07-06, 05:35 PM
Oops, double post....

-Nasty-
nastynate

07-07-06, 05:38 PM
I've tried changing up the feats a few times, and it rarely makes much of a difference. The feats themselves are just not powerful enough at higher levels to have much of an impact on the fighter's ability to contribute meaningfully to the game.

My advice: leave the feat progressions as they are, and make a few powerful high-end feats for your warriors. A good way to ensure that the new feats end up in the right hands are high BAB requirements (like +12, +14, or +16 for example), multiple prerequisite feats (4-6 prerequisite feats is a good number), or even fighter only feats (like weapon specialization).

After determining the prerequistes (which should pretty much eliminate the possibilty of spellcasters from selecting them), you can start creating powerful feats that are worthy of those level 12+ bonus feats the fighter gets. Then you make something like this:

Iron Hammer [General]

Prerequisites: BAB +12, power attack, weapon focus (war hammer), weapon specialization (war hammer), greater weapon focus (war hammer)

When you strike and damage an opponent with a war hammer in melee combat, while using the power attack feat, your target must make a fortitude save against a DC of 10 + the bonus damage of your power attack + your strength modifier, or be stunned for one round.

Note: A fighter may select Iron Hammer as one of his bonus fighter feats.

Mind you this is just something off the top of my head, but you get the idea (I hope). Give those high level fighter's something worth selecting. They don't need more feats...they need better ones.

-Nasty-
Mufflon

07-08-06, 02:49 PM
I think that would add adaptability to every class, and make the fighter more powerful too.

Though this certainly would make all classes more adaptible, I disagree with the second part of your statement. Instead of making the fighter more powerful I believe that since all classes gain a lot more feats, the bonus feats the fighter gains is a smaller benefit. Why be a figher with lots of feats when you can be a barbarian, or paladin, with almost as many feats? Though more feats will enable the fighter to progress in more feat paths, it also opens up many of the feat paths (such as Whirlwind Attack) that was almost exclusivly available to the fighter to everyone.
ZybthRanger314

07-08-06, 10:38 PM
From Here (http://www.wizards.com/default.asp?x=dnd/dd/20051216a) ... towards the bottom of the article
House Rules

Like you, the folks in R&D create new rule bits all the time to use in their own games. As promised, here’s a compilation of house rules from a few folks in R&D.




It’s You, Not Your Gear: Treasure is reduced 10-15% and permanent ability score boosting items are banned. Instead, characters get a stat increase at every even level (instead of every four levels) and a feat at every odd level.
Ashanti

07-13-06, 08:23 AM
@ Will power.

My group uses a system where every character get a feat at every level with the following conditions attached:

1: We use the NetBook of Feats as our source of feats not splatt books (we have none at all).

2: The feats may be taken only from the selection marked General.

3: To take a non general feat (e.g. a fighter feat or a metamagic feat) the character must use his/her classes Bonus Feats (e.g. a wizards 1/5 level bonus feat).

4: Characters may 'save up' their general feats to 'trade up' for a non general feat at every 3rd level (just like the standard rules). So a 3rd level would be entitled to 3 feats restricted to the General List (from the NetBook) or trade then all for one feat from any list.

Thus all characters can have an opportunity to select feats they may not have taken in the past (the ones you always think it would be nice to take but then you see Improved Initiative) or they may go with the standard rules and 'save up' for specific class orientated feats.

In our games this has had the following effects:

Rogues no longer always select combat feats. This is because 3 'General Feats' is apparently worth more to our parties Rogue than one combat related feat.

Fighters have a virtual monopoly on Fighter feats because other classes get so much more from having many low impact feats rather than Improved Initiative.

In general non fighter warriors seem to prefere having more non combat feats (in our games). Trying to 'keep up' in a feat race becomes more difficult than it already was. Why would a Barbarian take Weapon Focus when she could have effectively 3 other feats (that work out side of combat instead).

The way describe above seems to let players have more colourful charaters by stearing non Fighters away from martial feats. fighters benefit from being able to take feats like Alertness or Iron will too.

If you want to play a character as the rules state, you still can by saving up your 'every level feat' and buy a non general one.

What do you think?
willpower

07-13-06, 06:08 PM
Ashanti,

That is a very interesting way to approach it. I do think that would get people, as well as other fighters to expand into Feats that generally don't get used. Another DM I played with tried something like that before, by giving out bonus Feats and such based on your culture, and a few other things. For instance I was playing a character from a nordic type land, so I had a choice of Feats based on that. I ended up taking a feat that made me handle ship travel better.
Pz.Az.04Maus

07-14-06, 01:14 AM
My group uses a system where every character get a feat at every level with the following conditions attached:...

...What do you think?

IInnnteresting... Though, I'd wonder what'd happen if 2 general feats, instead of 3, would do. Of course, you'd have to lower their ability score potentials, since then they'd be soaking up many of the feats. Still, your idea is sound, if not a little bit overpowering on characters. I'd probably agree with it, but not use it for a game of mine.

Another simple (and Quick) possible way to get more feats into the game, would be to add 2 feats every 3rd or 4th level alongside the normal feats you get. Again, a lot more complicated and High powered for a bunch of people, but it could get the task done. Granted, the major problem is that everyone's going to soak up all the feats that they'll need, most likely.

Could be useable for a possible campaign, but for now, I've already got a High-powered, Gestalted, 2 6d7 (take Highest 3) and 4 4d6 (take Highest 3) party with a heirloom (1 feat, object(s) up to 10k, or +4 permanent skillpoints that also raises the max level of skills you can have in it, which cannot be divided). Add that to having anything they want that I don't mind, and it might turn ugly with all that already. They don't need more feats as-is...

(( Fortunantly, I hope to allow the monsters and NPC's that they face to be also Gestalted. and actively given something close to real stats (Rolling, etc). :schemes: ))
Ashanti

07-14-06, 04:31 AM
@ Willpower.

What you say is true. The idea originally was to encourage my players to take regional feats (we play Dark Sun a la Burnt World of Athas), but there are not many and players ended up taking Improved Initiative after they had ran out of logical regional feats any way.

Thats why I started restricting the feats you could take and the fortunate side effect was to give fighters a relative boost.

@Pz.Az.04Maus

We play in a high powered campaign also: 4d4+4 for stats, Dark Sun setting. With all the Hidden Talents and +2 to +8 racial stat boosts and starting at 4th level (with 1st level funds mind you) the impact of the feats is mitigated. As you may know Athas is a grim place and this allows my to up the CR of encounters subsequently boosting the exp given.

This may seem like a bad idea at first but we only play every month so this seems to fit us well.
Pz.Az.04Maus

07-16-06, 05:48 AM
@Pz.Az.04Maus

We play in a high powered campaign also: 4d4+4 for stats, Dark Sun setting. With all the Hidden Talents and +2 to +8 racial stat boosts and starting at 4th level (with 1st level funds mind you) the impact of the feats is mitigated. As you may know Athas is a grim place and this allows my to up the CR of encounters subsequently boosting the exp given.

This may seem like a bad idea at first but we only play every month so this seems to fit us well.

O_o... that's... 14 average, 20 max.... Holy crap. I usually start at around 4-8 as well, but I'm going homebrewed. Thus it's kinda Greyhawk lite atm, and then again, I do tend to overindulge on what I throw at my Players, and underthrow humanoid (N)pc's at them (I tend to forget to give them equipment in battle :/). Still, DAYAMN!

Anyways, what would be your thoughts on my idea and my suggested variation on a variation?
Ashanti

07-17-06, 09:24 AM
@Pz.Az.04Maus

I like your idea (for a non-Darksun campaign). The only real reason I went for one 'General' feat per level with the option of 'upgrading' to any feat at every 3rd level was to keep the PCs in my game backwards compatable. The PCs could take advantage of the new rules or not and their characters would still be 'legal'.

What you say about soaking up feats does not really apply to our game because the NetBook of Feats (a wonderful resource) has about 150 'General' Feats quite apart from Fighter, Psionic, Monster, Divine, Magical, Epic and Special feats. I would say we have a pool of about 400+ feats to choose from (without one splatt book-hurrah). Think that because we have so many feats to choose from it is more of a shame that the PCs go for the 'must have' feats.

Our PCs are pretty high powered I agree. One has a Mul Air Cleric 13th Level with a natural STR of 24. Being a cleric he's pretty tough too (part of the reason I wanted melee types to out shine him).

By the way I also allow Fighters to ignore stat prerequisites for bonus 'Fighter' Feats.

I tend to use mainly intelligent humanoid enemies in games as they provide (in my mind at least) more verisimilatude.
Pz.Az.04Maus

07-18-06, 09:37 AM
@Pz.Az.04Maus

I like your idea (for a non-Darksun campaign). The only real reason I went for one 'General' feat per level with the option of 'upgrading' to any feat at every 3rd level was to keep the PCs in my game backwards compatable. The PCs could take advantage of the new rules or not and their characters would still be 'legal'.

What you say about soaking up feats does not really apply to our game because the NetBook of Feats (a wonderful resource) has about 150 'General' Feats quite apart from Fighter, Psionic, Monster, Divine, Magical, Epic and Special feats. I would say we have a pool of about 400+ feats to choose from (without one splatt book-hurrah). Think that because we have so many feats to choose from it is more of a shame that the PCs go for the 'must have' feats.

Our PCs are pretty high powered I agree. One has a Mul Air Cleric 13th Level with a natural STR of 24. Being a cleric he's pretty tough too (part of the reason I wanted melee types to out shine him).

By the way I also allow Fighters to ignore stat prerequisites for bonus 'Fighter' Feats.

I tend to use mainly intelligent humanoid enemies in games as they provide (in my mind at least) more verisimilatude.

Where exactly would this netbook of feats be? I thought it was something ala the PHB or all the WOTC books combined, as I have a copy like that. 400 Feats is huge as well...
Ashanti

07-19-06, 03:52 PM
Follow this link and see what you think....

http://datadeco.com/nbofeats/
allenchan

07-19-06, 04:10 PM
It’s You, Not Your Gear: Treasure is reduced 10-15% and permanent ability score boosting items are banned. Instead, characters get a stat increase at every even level (instead of every four levels) and a feat at every odd level.

This house rule seemed to have been ignored, but Im really curious on people's feelings about it, as Im considering using it.
Pz.Az.04Maus

07-19-06, 05:35 PM
This house rule seemed to have been ignored, but Im really curious on people's feelings about it, as Im considering using it.

Curiously interesting. I find nothing wrong with it, besides the loss of treasure and the somewhat weak/unorganic return of feats and attributes. If it suits you, though, it should be alright, to my limited experience.
rydi123

07-19-06, 08:40 PM
i think the house rule proposed (feat every odd level, attribute everey 2 levels) is rather good. makes for a more heroic feel, instead of relying on equipment to be cool.
Pz.Az.04Maus

07-20-06, 04:45 AM
i think the house rule proposed (feat every odd level, attribute everey 2 levels) is rather good. makes for a more heroic feel, instead of relying on equipment to be cool.

I'd agree to that. Though, most feats cannot replicate magic items so well, so thus the person has to get more interesting things done with them, but anyways...

Also, O_O... THe Netbook of Feats... Whoa.
Ashanti

07-20-06, 04:52 AM
@ Allenchan

My group uses similar process the 'It’s You, Not Your Gear:' house rule. However, I only give out the treasure I see fit. I have never used the treasure according to level formular and so I tailor the items to the characters.

We have played low treasure (about 20% of what the charts seem to say) as the players have never really seen the point in money. There are no magic shops in our games so once you have enough cash for living expenses and maybe the odd bit of magical creation you don't need much esle.
Pz.Az.04Maus

07-21-06, 01:39 PM
I actually seem to have a bit of trouble now; in lieu of a friend of mine beginning to create D&D Mecha rules, in which I am interested in, I now have issues of Weapon feats for both normal and 'Mech Proficiencies. Any ideas to allieviate this issue? If the normal fix I suggested would work well with it, simply say so.
rydi123

07-22-06, 12:27 PM
just make a feat that says a character can operate mecha, and can utilize any applicable normal feats they have while in a mech (swinging a sword and shooting a gun remain largely the same in a mech, just w/bigger hardware), reserving the use of mech feats for special manuevers and such.
tarrandivinity

08-17-06, 02:16 AM
:P i have a system you might like for adding extra feats to give your characters more freedom in buidling strong characters while being relatively balanced i think...

in my games, a character gains a feat every level regardless of class, instead of the 1/3 levels in the rules. also they use an unearthed arcana varient where they know only the class skills associated with their classes and no others. but they don't get the 1/4 increase to their attributes either.

this balances out in the end because you get a few new feat choices. one feat increases one attribute by one point permentanly when you take it. then another feat allows you to designate a cross-class skill as a class skill and you can take it now. this has worked really well for the flexibility of my players and npcs.

that way a player can choose to bug out their strength or constitution at low levels and work on other feats and such later when they are strong enough to survive.
DarkThoughts24

08-17-06, 11:00 PM
you know will help make the fighter on par, class features. heck even just fighter only feats like the enhanced specialization, or techniques or just some called shot rules.