Feats for the under funded figthers [Archive] - Wizards Community

Post/Author/DateTimePost
Meatboy

12-29-05, 03:40 AM
Here for your perusal and criticism is a small list of feats I have created to help combat oriented characters have a few more options then just entering combat and rolling dice. Please note that these are meant to offset the general rarity of magic items in my personal campaign setting. I have done my best to make sure that these feats could easily be added to any campaign or setting giving warriors a better chance to excell in their chosen field. I would appreciate genuine help and critism of these feats please.

If response is good I have a few more to post as time allows.

Crushing Blow prerequisites: B.A.B +6, power attack.
By making a full round attack, and giving up any extra attacks, a character with this feat gains an extra 1d6 damage to their next melee attack, made at their highest B.A.B. This attack is difficult for a character to recover from and they suffer a -2 penalty to their AC until their next turn.

Greater Charge prerequisites: B.A.B +5
When making a charge attack a character with this feat gains +2 to their damage as well as all the usual modifiers associated with charges (+2 to attack, -2 to AC).

Lunge prerequisites: B.A.B. +1
By making a full round attack, and forgoing any extra attacks, a character with this feat gains the modifiers associated with a charge attack, but they don not have to move the requisite 10 feet. A character may choose to take the normal 5 foot step allowed when taking the full attack option.

Parry prerequisites: B.A.B. +1
When a character with this feat is attacked by an opponent in melee, but before the attack roll is made, they may choose to forgo using their AC and instead may make and opposed attack roll using their highest B.A.B. as their AC. If the parry is unsuccessful then the defender is considered to be flat-footed until their next turn. This counts as an attack of opportunity.

Power Lunge prerequisites: B.A.B. +8, lunge, greater charge.
Whenever a character with this feat use a lunge as a full attack option they gain +2 to their damage as well as the standard modifiers associated with charge attacks.