| Post/Author/DateTime | Post |
|---|---|
| Von_Harbringer06-26-07, 12:43 AM | Item Familiar Weapon Familiar (replaces intelligent weapons) Performing an incantation the wielder donates his life force to their favored weapon. Prerequisite: Weapon focus: weapon of choice, weapon that has a +1 enhancement or better Benefit: Weapon becomes intelligent Special: Character expends and takes a 5% xp penalty (from now on) (will be subtracted from current xp if taken at a higher level), can still be enhanced 1-4 Empathic link (alertness) 5-6 light spell at will 7-8 Low-light vision (elves, half-elves, gnomes see at 3x) 9-10 Sapience, lesser power 1st 11-12 Darkvision 60 ft (+30 ft for orcs, drow, etc...) 13-14 Speak w/ master, lesser power 2nd 15-16 Greater power 1st 17-18 Greater power 2nd 19+ Special purpose There is no ego check unless gross differences such as a holy weapon and his wielder becomes evil. Also for the bloodlines I created 3 feats. Blooded (minor) that has to be taken at first level, then Blooded (intermediate), and Blooded (major); they would gain the abilities from the chosen race. |
| Kurikin06-26-07, 01:01 AM | To me this sounds like creating a Legacy Weapon. I recommend you checking that out. I really like the Legacy Weapon concept except (instead of getting an xp penalty like yours) you get penalties to things like lost skill points and less health. |