Fighter skill feats (P.E.A.C.H.) [Archive] - Wizards Community

Post/Author/DateTimePost
Nathreet

08-01-07, 12:44 AM
One of the complaints about the fighter seems to be his poor skill set. Namely, b/c someone will say, "What if I want to play a fighter that can do this?" Inevitably if you were to put all those proposed skills together you'd just be giving a fighter a skill set that's way too large. So I propose allowing a fighter to gain class skills by taking feats. By applying specific skills to each feat, you limit the fighter to the appropriate skills and you make him pay a price for the added versatility. Any of the below may be taken as fighter bonus feats. A character of any class may also take these feats.

Guerilla Tactics: spot, survival. Requires: Wis 13, BAB +1.
Combat Acrobatics: tumble, balance. Requires: Dex 13, BAB +1.
Commander: diplomacy. Requires: Cha 13, BAB +1.
Tactician: knowledge (architecture and engineering, geography). Requires: Int 13, BAB +1.
Field Medic: heal. Requires: BAB +1.

Feel free to suggest your own too, besides commenting on the above.
Nightshade

08-27-07, 06:00 PM
If you have some feats offer two skills but others offer only one, it's a bit unfair and not worth as much to take the feat that offers only one skill. They should all offer two skills.

Commander: Diplomacy, Knowledge (nobility)
Field Medic: Heal, Knowledge (nature)
natzero

08-27-07, 10:02 PM
able learner :D :D :D :D


human fighter for life

WOO
Rhialto

08-28-07, 02:47 AM
Class dip into a class with the appropriate skill, and house rule that once a class skill, always a class skill.

I modify that a bit, and say that in order for it to remain a class skill, you must have purchased at least one full rank while it was a class skill, in order for it to remain a class skill.
Werral

09-06-07, 09:31 AM
Spot and Listen should be class skills anyway. Guard duty is a part of most military training.
Rustmonster

09-06-07, 06:53 PM
Why would a Fighter be a feild medic?