| Post/Author/DateTime | Post |
|---|---|
| Nathreet08-01-07, 12:44 AM | One of the complaints about the fighter seems to be his poor skill set. Namely, b/c someone will say, "What if I want to play a fighter that can do this?" Inevitably if you were to put all those proposed skills together you'd just be giving a fighter a skill set that's way too large. So I propose allowing a fighter to gain class skills by taking feats. By applying specific skills to each feat, you limit the fighter to the appropriate skills and you make him pay a price for the added versatility. Any of the below may be taken as fighter bonus feats. A character of any class may also take these feats. Guerilla Tactics: spot, survival. Requires: Wis 13, BAB +1. Combat Acrobatics: tumble, balance. Requires: Dex 13, BAB +1. Commander: diplomacy. Requires: Cha 13, BAB +1. Tactician: knowledge (architecture and engineering, geography). Requires: Int 13, BAB +1. Field Medic: heal. Requires: BAB +1. Feel free to suggest your own too, besides commenting on the above. |
| Nightshade08-27-07, 06:00 PM | If you have some feats offer two skills but others offer only one, it's a bit unfair and not worth as much to take the feat that offers only one skill. They should all offer two skills. Commander: Diplomacy, Knowledge (nobility) Field Medic: Heal, Knowledge (nature) |
| natzero08-27-07, 10:02 PM | able learner :D :D :D :D human fighter for life WOO |
| Rhialto08-28-07, 02:47 AM | Class dip into a class with the appropriate skill, and house rule that once a class skill, always a class skill. I modify that a bit, and say that in order for it to remain a class skill, you must have purchased at least one full rank while it was a class skill, in order for it to remain a class skill. |
| Werral09-06-07, 09:31 AM | Spot and Listen should be class skills anyway. Guard duty is a part of most military training. |
| Rustmonster09-06-07, 06:53 PM | Why would a Fighter be a feild medic? |