Fortitude Defense [Archive] - Wizards Community

Post/Author/DateTimePost
Bowmore

12-09-07, 11:08 PM
I love Star Wars RPG Saga Edition, and I've been tinkering around for the past few months to retool the rules for a medieval setting. One problem I've run into is damage; while a blaster weapon and vibro-weapons do multiple dice of damage, the regular ol' spear, mace, and longsword still do 1d8 damage.

This is a problem because while a 3d6 blaster pistol (a cheap weapon in Saga) plus the damage bonus all characters get can exceed a character's Fortitude Defense, a measly 1d8 plus that same bonus isn't going to do much but HP damage (even on a crit!)

I've been trying to think of ways to increase damage dice, not through feats (such as Mighty Swing and Rapid Strike from Saga, which I plan to keep) but through something that everyone has -- even if it means just plain raising the damage of the various weapons.

One idea I had was situations in which you get an extra die of damage, but I'm hesitant about that and I'm not sure what situations should add an extra die.