| Post/Author/DateTime | Post |
|---|---|
| Kesuk2k506-05-07, 09:12 PM | I thought about this and it makes a lotta sense to me, but I'd see what the public consensus is. Change freedom of movement so that it doesn't render you immune to being grappled, only immune to being pinned in one. Characters are still able to move their bodies and use attack actions while in a grapple, EVEN IF THE ONLY ATTACK ACTION THEY CAN DO IS AN OPPOSED GRAPPLE, but not while pinned, and being pinned is one of the worst situations that a grapple could end up being. So... whatcha think. |
| bobothechimp06-06-07, 12:15 AM | That makes FoM almost useless. Instead, I suggest a large (+40 or so) bonus to escape artist attempts to escape a grapple. |
| Xeviat-DM06-06-07, 03:15 AM | It doesn't make it useless; it's still useful for other things. But I agree; it should grant a bonus to escape artist checks, so great grapplers have a chance of holding on. |