Generic Classes and Trapfinding [Archive] - Wizards Community

Post/Author/DateTimePost
fnord

09-21-05, 04:35 PM
Using the generic class system from UA, it seems there is no way to find/disable traps with DC >20 (except dwarves and stone traps). Should trapfinding be a class feature available with bonus feats? What should I give it for prerequistes?
Should I just let anyone find traps?
RevIron

09-21-05, 04:49 PM
I suggest 1st level or higher Expert as a prequiste if you go the Bonus Feat route. I thought that Experts got it at first level anyway but might just be misrembering the passage from UA as I don't have it to hand.
RaspK FOG

09-21-05, 08:58 PM
You might as well drop it in; or, you could design something akin to d20 Modern's advanced classes, allowing characters with a few skill requirements to delve into something more dungeony... Or something.