| Post/Author/DateTime | Post |
|---|---|
| Ancalagon1305-01-05, 03:09 PM | As much as I like the gestalt varient, I've run into some problems working with characters that take a third class somewhere down the line (other than the original two classes). The problems come with the numbers involved with Base Attack and Saves. I see two views on the issue: Case 1) The various progressions (BAB, Saves, etc.) turn into tables that reflect not the total BAB (for example) but only whether or not the BAB increased from the previous level (i.e., a rogue's Ref would look like +2,+1,+0,+1,+0, etc.). When comparing the two classes, you choose the class that gives you an increase for whatever level each is going to. Case 2) You compare the actual numbers on the table, taking the higher no matter the increase from either class. In example: you are a gestalt Rogue10/Sorcerer10 (BAB +7, Fort +3). At your next level-up you decide to halt your progression as a Sorcerer, replacing those levels with Fighter, your new gestalt combination becoming Rogue11/Sorcerer10/Fighter1. Fort Save: -In Case 1, your Fort would increase to +5 due to the Fighter's +2 Fort increase at Level 1. -In the Case 2, your Fort would stay at +3 because the Rogue 11 Fort Save is +3, which is higher than the Fighter 1 Fort Save of +2. Should the Rogue/Fighter combination continue, the Fighter Fort Save would take over at Rogue 20/Fighter 10. BAB: In either Case, the character's BAB would increase when taking Rogue 11/Fighter 1. However, in Case 1 it would increase 1/level, following the Fighter's progression, while in Case 2 it would continue to follow the Rogue's, as the absolute value of the Fighter's BAB would never catch up to the Rogue. Has anyone else run into this issue and which approach, if either, have you taken? |
| Dragonblade27505-01-05, 04:12 PM | Maybe I'm a little crazy, but I had actually began working on Excel spreadsheets and Access databases to calculate such things. I took approach one that you wrote of just comparing the increases rather than the totals. In other words, a rogue/sorcerer that discontinued advancing on the sorcerer side and took fighter, instead, would get a +2 FORT bonus for the first fighter level. I have read of other approaches to both gestault and normal multiclassing where DM's would only allow a character to get the +2 bump in saves at the first character level. After that, the best that could be gotten was a +1. Thanks. |
| LordArkan05-01-05, 05:10 PM | Using Fractional BAB/Saves helps quite a bit, since it eliminates much of the stupidity involved with: Look, I'm a Fighter1/Wizard19//Sorcerer 20! I have BAB +20! My base saves are 14/12/22! If you just use the fractional increases (good saves get +.5 each level [+2.5 at first character level only], bad saves get +.3333... each level), the same thing has a BAB +10, and saves of 8/6/12. Makes a lot more sense for something with 39 caster levels, eh? :D |
| Karkaras05-01-05, 06:38 PM | Maybe I'm a little crazy, but I had actually began working on Excel spreadsheets and Access databases to calculate such things. :cheer: :dancin: :clap: :bow: errrr........ May this humble admirer ask for the spreadsheets and databases? :angelhide |