| Post/Author/DateTime | Post |
|---|---|
| Morwen07-13-04, 04:31 PM | Hi :) This is mainly theoretical, but I wondered if it would be possible to make Gestalt characters with 3 equally progressing classes on each level change rather than 2, for purposes of really small games (say, with the DM and 1-2 other players)? I figure it would be difficult to handle the characters, but if at all possible, how should CRs and ECLs be dealt with? |
| Riznar07-13-04, 05:41 PM | I'd say lower the CRs a total of 2, and maybe 3 if they rely on saves a lot. Then again, the third class is going to add very little at this point...it may simply increase the character's "adventuring stamina", or how many encounters they can have per day. |
| jkovacik07-14-04, 12:54 PM | You probably don't need to go the 3-class route. With small games, it's easier to tailor the game to the players. There are 4 'core' class types: arcane caster, divine caster, combat type, skill type. If you want to, you can either run a less skill/trap-centric game, or increase the number of skill points characters get (and make a feat to give the rogue-specific trap-related skills to any class). Then, have the players choose a caster/combat (arcane probably lean towards monk, divine towards fighter) combo and they're good to go. Also, I'd probably just throw out experience with Gestalt characters. They'll defeat challanges more easily, and have much longer staying power. Use the CR rating to get a feel for what they can handle, but just level them up when it feels appropriate (every 3-6 games, for example). |
| Glak07-14-04, 05:49 PM | Yeah, a balanced party makes for lower quality adventures. You can't do an infiltration campaign with a dwarven fighter. You can't do a knight campaign with a rogue and a wizard. You can't do a lot of stuff. You should be overjoyed when your party is imbalanced. |
| Ertai Planeswalker07-16-04, 06:46 PM | I'd say up the CR's by 2 and give them a 50% Xp penalty to even it out. |