Gestalt Summoner.. Critique and Rule Question here [Archive] - Wizards Community

Post/Author/DateTimePost
BladeMaster2088

05-21-04, 11:03 PM
Okay here are the facts.. (v. 3.5)

Human: Chaotic Evil
Lvl. 1 Wizard, Summon Familiar Sribe Scroll Spell Focus (conj.) / Druid, Animal Companion (Wolf)
Lvl. 2 Wizard / Druid
Lvl. 3 Wizard, Combat Casting / Druid
Lvl. 4 Wizard / Druid
Lvl. 5 Wizard, Quicken Spell / Druid
Lvl. 6 Wizard, Greater Spell Focus (Conj.) / Demonologist [Charm Demon]
Lvl. 7 Wizard / Demonologist [Quasit Familiar]
Lvl. 8 Wizard / Demonologist [Summon Mastery +2]
Lvl. 9 Wizard, Skill Focus (Diplomacy) / Demonologist [Resistances, (Acid 10 Fire 10 Cold 10 Elec. 20]
Lvl. 10 Wizard, Extend Spell / Demonologist [Posion Immunity]
Lvl. 11 Wizard / Demononlogist [Summon Mastery +3]
Lvl. 12 Wizard, Spell Girding / Demonologist [Hold Demon]
Lvl. 13 Wizard / Demonologist [Telepathy]
Lvl. 14 Wizard / Demonologist [Summon Mastery +4]
Lvl. 15 Wizard, Persistent Spell Greater Skill Focus (Diplomacy) / Demonologist [Dominate Demon]
Lvl. 16 Wizard / Thaumaturgist [Improved Ally]
Lvl. 17 Wizard / Thaumaturgist [Augment Summoning]
Lvl. 18 Wizard, Improved Initiative / Thaumaturgist [Extended Summoning]
Lvl. 19 Wizard / Thaumaturgist [Contingent Summoning]
Lvl. 20 Wizard, Repeat Spell / Thaumaturgist [Planar Cohort]

Soo here he is.. hes cool because hes very specific yet cool. You could easily end up with a Marilith cohort, Marilith Thrall, Quasit Familiar, plus a wolf companion. Just something cool, hes also very epic ready with the Cosmic Descryer, and I was wondering if anyone could have some clarification on the summoning mastery as it applies to 9th level summoning spells.. I was figuring you would treat it like any lower summon spell where it is just 1d4 + 1.. but if anyone has different Ideas on how to make him better or on the rules.. post please.
Lord Nat

05-22-04, 04:24 AM
I don't see you're wolf being much help at all in mid to late levels.
And the thing about summoning in DnD is it is just not good right now.

To much can mess it up and some times it is just to weak.

If you MUST make a summoner I'd do a pure Druid Summon build.
BladeMaster2088

05-22-04, 09:31 AM
I don't think hes a weak build at all.. especially with the contingent summoning and planar cohort... but I can see how the wolf is uneccessary but I can't think of another class to put in there to help him out..
WarDragon

05-22-04, 03:31 PM
The whole build is invalid; Druids must be some type of Neutral, and your guy's Chaotic Evil. Just being a Gestalt doesn't remove the normal class limitations...
BladeMaster2088

05-22-04, 03:33 PM
Wow.. good point.. cant believe I missed something like that.. Anything you could suggest to put in place of druid.. I need something but I'm not sure what..
Saracoth

05-22-04, 10:35 PM
Well, there's the standard "rogue for skill points, barbarian for hit points, and monk for uber points" argument. Except for the Monk part, in your case. Rogue actually isn't a bad idea for sake of lots of interaction skills.

If you prefer simply not to waste the Thaumaturgist spellcaster level bonuses, probably Cleric. Chaotic and/or evil domains so you get a higher caster level when summoning those kinds of creatures.

Alternately, I'd recommend going Conjurer, especially with some of the UA specialist wizard alterations, and taking levels of Sorcerer if you want to recover some use of the schools you've just barred yourself from (via wands/etc.).
BladeMaster2088

05-22-04, 11:53 PM
yeah I would probably go with evil cleric.. sorcerer doesn't much make sense and really the only other spells other than conjuration he would be using were teleportation and wish.. his spells focus mainly on summoning spells of different planes.. summon monster 1-9 of the elemental plane.. shadow plane.. things of that nature..