Gestalt Variant Questions [Archive] - Wizards Community

Post/Author/DateTimePost
Shoes

04-02-05, 10:40 PM
Greetings fellow D&D players.

Recently a friend (which was was our second to last DM) has just ended his second campaign for his world he built and is now on hold for his third campaign until the end of the school year for college. So I suggested I would picked up the slack in the meantime until he is ready to start up again. So when I offered to run, I told them I would be using the Gestalt Characters variant for my campaign. Now, I have a few questions for it.

1.) What PrCs should be banned or take up "two slots" because of the combination of abilities of the PrC? (which I'm talking about the ones from accessory books, such as the complete series)

2.) What Core Classes from the complete series should be banned because of the combination of abilities of the class?

3.) How would the Monk/Fighter combo work for purposes of base attack bonus and Flurry of Blows BAB chart? Would it be the same or take the Fighter's BAB for it?

4.) How does characters with Hit Dice from a creature race or Level Adjustment affect the Gestalt rules? Do they just switch out their HD &/or LA for one of their classes at each level?

5.) Would any other the other variants from the Unearthed Arcana book be affected by using the Gestalt variant rules?
HailSpork

04-02-05, 11:19 PM
1.) What PrCs should be banned or take up "two slots" because of the combination of abilities of the PrC? (which I'm talking about the ones from accessory books, such as the complete series)
If it has more than 1 of the following:
Bonus arcane spellcasting levels (depending on how many of the levels)
Bonus divine spellcasting levels (depending on how many of the levels)
Full sneak attack progression
Monk ability progression

If it has bonus spellcasting levels and full BAB, it's questionable.

2.) What Core Classes from the complete series should be banned because of the combination of abilities of the class?
Only the ones you don't like.

3.) How would the Monk/Fighter combo work for purposes of base attack bonus and Flurry of Blows BAB chart?
This one's a pain in 3.0, but is much more simple in 3.5. At monk level 5, it's only -1 to hit, at monk level 9 it's -0, and at monk level 11 it allows another extra attack. Combined with fighter, it means -1/-1 at level 1, +4/+4 at level 5, +9/+9/+4 at level 9, and +11/+11/+11/+6/+1 at level 11.

4.) How does characters with Hit Dice from a creature race or Level Adjustment affect the Gestalt rules? Do they just switch out their HD &/or LA for one of their classes at each level?
Look here (http://boards1.wizards.com/showthread.php?t=391460).

5.) Would any other the other variants from the Unearthed Arcana book be affected by using the Gestalt variant rules?[/QUOTE]
You probably want to limit some of the class variants, particularly the ones that combine the abilities of different classes. Druidic Avenger. Under the "Other Class Variants": the barbarian, bard, cleric, druid, fighter, paladin, ranger, and the rogue.