Help deciding alterations to the Expert. [Archive] - Wizards Community

Post/Author/DateTimePost
TheDarkLord

08-02-04, 08:30 AM
I was looking at the Generic Expert class, thinking to myself ya know. What could i drop to get 8 skill points. At first I thought only one good save instead of two, but at higher levels, that save is worth far more than two skill points. I was wanting to add the two extra skill points for RP reasons, one craft and profession skill for my character, they'd be maxed out pretty much. I was also looking at the feat's also, I need most of the feat's and maybe could afford to drop just one or two to fill out the character with. But the question comes up, is two skill point's per level worth a feat being that the skill points are for RP purposes only?

The other 8 skill's im going to be getting are already used, but i really wanted that 8+int (+2) modifier so I could really fill out my character. Would it be overly unbalanced just to give them 8+int modifier without changing the class too much? Or should i drop a feat to pick them up?
Belegbeth

08-05-04, 02:05 AM
The Expert Generic Class is weak relative to the Warrior and Spellcaster Classes.

Just give Experts 8 skill points per level (keep everything else the same), and they should be more or less on par with the two other classes.