| Post/Author/DateTime | Post |
|---|---|
| polt10-07-05, 05:36 PM | Well, fact is I think hit points sucks, and right now I'm using the Vitality / Wound variant system. BUT, I'm thinking of trying to make a damage save system for D&D, but I'm not sure what the consequences of this will be? The damage save system is used in games like True20 or Mutants & Mastermind. I'm just not sure what this will do for combat? Faster, slower, more dangerous, more epic, more random? |
| Aurotuli10-07-05, 09:28 PM | I'm not familiar enough with the system to adequetly comment, but my suspition is that it will add a degree of randomness to each combat strike. After all, there is equal chance of rolling a one, a ten, and a twenty (unless you are using 2d10, of course). I myself usually use a variant of the Wound / Vitality / Reserve system. |