| Post/Author/DateTime | Post |
|---|---|
| Grail Quest11-03-04, 04:21 PM | What is D10? Here is just a fraction of the possibilities! IMAGINE: * no longer having to agonize over which skills are class and cross-class * no longer looking up class progression charts * no longer having boring character levels where you get nothing except another hit die * shaping and evolving your character exactly the way you want, without having to jigsaw a half dozen character classes together * putting your character through a mid-life career change without having to reconstruct your character over a mismash of levels and classes It contains innovations such as : * classless development * revised skill chart, with some feats folded into skills * corrected and expanded size chart * no maximum or minimum size * new interpretations of what size does * separation of size and mass - allowing for correct Strength scores for Climb, Jump, and Swim * new take on putting together monsters * the elements of weapons and armor and much, much, more. Use it in whole or in part or just for inspiration. Disclaimer: This is a d20 "mod" personal project, and is in no way meant to imply backing or production from any publisher. Get it FREE at www.freewebs.com/d20elements! |
| celebrist11-03-04, 05:22 PM | i have been working on a 2d6 system primarily designed for camping and such environments where you would not like to risk your materials and/or easier to lose dice. i would be interested in what you are working up, mine is a classless/skill based system. |
| Grail Quest11-04-04, 07:02 PM | i have been working on a 2d6 system primarily designed for camping and such environments where you would not like to risk your materials and/or easier to lose dice. i would be interested in what you are working up, mine is a classless/skill based system. Hi. It sounds like you basically want to play outdoors and/or on-the-move. Can you elaborate on what you have now?--what do you mean by "2d6 system"? |
| celebrist11-05-04, 03:57 PM | living in alaska, yes, i spend a lot of time outdoors in the (short) summer but still like to game. the system i am working on uses 2d6 for everything (traveler flashback??) stats, attacks, saves, skill checks, etc. the skills are based on your prime stat plus level divided by two. in my old d&d system i used two stats plus level and divided the total by three for your power score and it worked great, no ranks to keep track of, cross-class and whatever. the 2d6 system will retain that flexibility, balancing the # of skills is the key. armor is also a DR not an AC. i am still trying to balance the combat system with an evasion skill without being too arbitrary. i have to admit after starting 3.5(i am a die-hard old-schooler and didn't touch 2nd or v3.0) i haven't put alot of work into it lately because i do like the new system and have been trying to convert all of my homegrown monsters to 3.5. |