House Rule or buried real rule [Archive] - Wizards Community

Post/Author/DateTimePost
Parrex

09-30-05, 12:43 PM
I let my players substitute four skill points for lesser feats they could naturally get, but only with characters that don't get a lot of skill points (like fighters) typically no more than 2+int mod. This system can't be used to acquire any amount of skill points greater than four, such as with the feat found in the complete adventurer. I swear I've seen this rule somewhere before, but I can't seem to find it anywhere.

Also is there a feat that allows you to pick an item up off the ground as a free action, or is that covered in quick draw. Ditto with sheathing a weapon.

If it turns out the above rules are house rules, are they too powerful or are they reasonable.

-Parrex Vi'ir, Seventeenth Totalb'ada--
Lina_Inverse

09-30-05, 01:07 PM
If you let pcs trade skillpoints for feats. you have no idea what your doing.
Arcade

09-30-05, 01:37 PM
No need to sugar coat your response, Lina. Tell us what you really think. :) But in essence, you're right.

There was a huge thread on trading in skill points for feats a while back. Even though you managed to dodge one of the issues (high skill point characters versus low skill point characters), many people seem to agree that there really is no equivalent trade-off between feats and skills. Those classes who don't have many skill points don't really need skills. Wizards, with their high int, get a decent amount of skill points and need at most 3 skill points (spellcraft, concentration, and knowledge-arcane) per level. If they can keep that down to 2, an 18 int wizard (or any 18 int character in your system) would get a free feat every level! Even a 14 int character can match the fighter progression feat. Too powerful by far.

As for the other rules, I have never seen any formal rules about any of them. Definitely not about picking up a weapon off the ground. You could perhaps allow a tumbling check to snag something on the floor as part of a move action, but this is a houserule. Some people allow a house rule to sheath a weapon with quick draw, and it is a house rule as well.
Lina_Inverse

09-30-05, 01:41 PM
No need to sugar coat your response, Lina. Tell us what you really think. :) But in essence, you're right.

What i really think is ussually alot nicer than what i say. Really..........
Gilean

09-30-05, 01:42 PM
For feat conversion (the simplest method), make a skill that grants feat for every 7 ranks in it. Or 4, if you want characters to have lots of feats.
IceFractal

10-02-05, 05:36 AM
Well, there's a feat that gives 5 skill points (Open Minded), so obviously a feat shouldn't cost less than that. But really, I don' think trading them is a good idea - you end up with far more feats.

Now a skill that gave a bonus feat per X ranks is interesting, and less abusable, but you'd need to do something to prevent it from being basically mandatory for everyone.
FlameLover

10-02-05, 05:53 AM
Instead of a feat to skill thing i might consider some sort of INt bonus translates to bonus feats. Maybe you get one for +1, one at +3, one at +5, etc. Ofcourse with loads up Wizards and Rogues with feats but if you removed the Wizards NORMAL bonus feats this might work out...

Just brainstorming anyway. But skills to feats is a big no-no.
Xandore

10-02-05, 02:39 PM
I let characters trade 2 skill points for a feat, but only at character creation and that is 2 skill points every level not just once. So they will always be down 2 skill points level by level. They can't do this if it would result in having less then one skill point per level. This is one of the Flaws I allow characters to take at character creation.
FlameLover

10-02-05, 07:10 PM
Xandore, i would definaltey allow that. Infact i think it is a little TOO harsh so i would only make them sacrifice one skill point every level (but 4 at CC). This allows someone with super high int and being a rogue to get baybe 12 feats at CC though, but they'd be useless in only a few levels so maybe that would serve them right...

But that is the best way to do it. I like flaws anyhow :) But should it be 1 or 2 skill points per level? 2 seems a little rough to me.
Parrex

10-03-05, 12:34 PM
Alright, that gave me a bit of insight, I checked with everyone in my group, and it seems that house rule showed up when we just started playing D&D, and as Lina said, had no idea what we were doing, I think I'm going to switch to the flaw system, making them sacrifice skill points for the feat.

I brought this house rule up because it was becoming slightly abused, a barbarian in one of my campaigns was slowly approaching 49 feats by level 20. He couldn't read, but he slaughtered anyone who brought it up.

I specifically was not allowing the use of the open minded feat... That would just be stupid... but then I guess, so was the rest of the system.