How do Zero level classes differ from Apprentice(3.0) rules ? [Archive] - Wizards Community

Post/Author/DateTimePost
awaken_D_M_golem

03-07-07, 08:09 PM
DMG 3.0 had apprentice rules. Fairly simple to use and/or understand.

So , are the apprentice rules totally gone ?
Do the zero level rules replace in a 'reasonable' way ?
How do they work anyway ?

I might have to upgrade to 3.5 ... eventually ... :rolleyes:
Fafnir

03-09-07, 10:11 AM
They're gone... but I still use them if needed. I simply Copy/Pasted them into 3.5.
awaken_D_M_golem

03-11-07, 02:06 PM
thanks for posting Fafnir.

Yeah , that's what I do. I haven't had access to UA , and the Srd doesn't have that part of UA.
I'm just wondering what the Zero-level classes do.
I mean , cutting in half a first level class , and putting the 'lesser' stuff first , is easy.
Certainly , a 1/1 character at 2nd level can't be that broken , nor a 1/2 semi-good stuff + 1/2 lesser stuff combo.

I'm also curious that the Apprentice rules were not over-writen , just mystically disappeared.
:plotting: is the right smiley , iff only the first half of it ;)
FoxmanFX

03-13-07, 11:29 AM
The 3.0 rules need a little work to make them convert to 3.5

I rewrote them to match 3.5 - check it out here:
http://www.calgarygamer.com/files/ApprenticeLevelCharacters-1.0.pdf

feedback is welcome :)
Thomar_of_Uointer

03-14-07, 02:45 PM
The 3.0 rules need a little work to make them convert to 3.5

I rewrote them to match 3.5 - check it out here:
http://www.calgarygamer.com/files/ApprenticeLevelCharacters-1.0.pdf

feedback is welcome :)

Very cool. However, I don't think I'll ever use it, I tend to run campaigns that focus very little on how characters advance in power and much more on relationships and wealth.