IMO, the Spell Points System is unbalanced, so I fixed it. (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
Gaia

04-13-06, 04:21 PM
I was looking at the Unearthed Arcana Spell Points System and I think that it's completely broken for certain classes and underpowered for others.

First of all, this system is extremley more powerful than the Spell Slots System, because of the flexibility (can use only high level spells and use lower level ones only when needed). That's why, IMO, they reduced the number of "spell points" that the most powerful spellcasting classes had before. For example, a 20th level Wizard had, with the Spell Slot System, 324 "spell points" (converting each spell slot into spell points, according to table 5-5 in Unearthed Arcana, p. 155). With the Spell Points System, the Wizard has only 232 spell points at 20th level. This is a good way to balance things. But then I saw the Sorcerer. It's completely underpowered with this system. First of all, the Wizard is now a spontaneous spellcaster, so there's no advantage for the Sorcerer. They tried to fix it by giving the Sorcerer more spell points per level, but the difference is soooooooo little, that there's almost no advantage there. No one would ever play a Sorcerer with this system.

Second, the Druid and the Cleric, with the Spell Slots System, have more spell slots than the Wizard, but with the Spell Points System, the 3 of them have the same spell points, which takes away one of the advantages of the Druid and the Cleric (although many people say that they are overpowered classes, so MAYBE this isn't so bad).

Finally, the Paladin, the Ranger and the Bard have almost the same spell points with the Spell Points System as with the Spell Slot System (again, converting the spell slots into spell points). This gives them a considerable advantage without any disadvantages, so they improve in power and efficiency, as the other classes remain the same. This unbalances things too.

So, I changed the Spell Points System, so it would be, IMO, more balanced. Here it is:

Wizard/Wu Jen (They remain the same. The second number only applies to specialized Wizards. These bonus spell points can only be spent in the bonus spells prepared from the specialized school.):
1st) 2+1
2nd) 3+1
3rd) 7+4
4th) 11+4
5th) 16+9
6th) 24+9
7th) 33+16
8th) 44+16
9th) 56+25
10th) 72+25
11th) 88+36
12th) 104+36
13th) 120+49
14th) 136+49
15th) 152+64
16th) 168+64
17th) 184+81
18th) 200+81
19th) 216+81
20th) 232+81

Sorcerer/Favored Soul/Shugenja:
1st) 5
2nd) 6
3rd) 7
4th) 18
5th) 21
6th) 39
7th) 48
8th) 73
9th) 85
10th) 119
11th) 135
12th) 171
13th) 185
14th) 221
15th) 234
16th) 271
17th) 283
18th) 321
19th) 334
20th) 348

Paladin/Ranger/Spellthief/Hexblade:
1st) 0
2nd) 0
3rd) 0
4th) 0
5th) 0
6th) 1
7th) 1
8th) 1
9th) 1
10th) 4
11th) 4
12th) 9
13th) 9
14th) 9
15th) 15
16th) 17
17th) 20
18th) 20
19th) 30
20th) 34

Cleric (the first number is the number of spell points they can spend in their normal spells, while the second is the one they can spend in Domain spells):
1st) 2+2
2nd) 3+2
3rd) 7+6
4th) 11+6
5th) 16+10
6th) 24+10
7th) 33+17
8th) 44+17
9th) 56+26
10th) 72+26
11th) 89+36
12th) 105+36
13th) 124+46
14th) 140+46
15th) 160+55
16th) 176+55
17th) 197+59
18th) 212+59
19th) 235+63
20th) 250+63

Druid:
1st) 2
2nd) 3
3rd) 7
4th) 11
5th) 16
6th) 24
7th) 33
8th) 44
9th) 56
10th) 72
11th) 89
12th) 105
13th) 124
14th) 140
15th) 160
16th) 176
17th) 197
18th) 212
19th) 235
20th) 250

Bard:
1st) 0
2nd) 0
3rd) 1
4th) 2
5th) 7
6th) 10
7th) 10
8th) 18
9th) 23
10th) 30
11th) 42
12th) 40
13th) 46
14th) 52
15th) 59
16th) 58
17th) 76
18th) 86
19th) 98
20th) 103

Warmage and Beguiler:
1st) 5
2nd) 6
3rd) 7
4th) 18
5th) 21
6th) 39
7th) 48
8th) 73
9th) 85
10th) 119
11th) 135
12th) 171
13th) 185
14th) 221
15th) 234
16th) 271
17th) 283
18th) 321
19th) 334
20th) 336

Spirit Shaman:
1st) 4
2nd) 5
3rd) 14
4th) 17
5th) 32
6th) 39
7th) 64
8th) 73
9th) 104
10th) 119
11th) 158
12th) 171
13th) 210
14th) 221
15th) 260
16th) 271
17th) 310
18th) 321
19th) 334
20th) 336

Assassin, Vigilante and Emissary of Barachiel:
1st) 0
2nd) 2
3rd) 3
4th) 7
5th) 10
6th) 19
7th) 24
8th) 36
9th) 43
10th) 49

Blackguard, Consecrated Harrier, Holy Liberator, Pious Templar, Temple Raider of Olidammara, Beloved of Valarian, Champion of Gwynharwyf, Slayer of Domiel, Vassal of Bahamut and Mortal Hunter:
1st) 0
2nd) 1
3rd) 2
4th) 5
5th) 6
6th) 10
7th) 11
8th) 18
9th) 21
10th) 26

Demonologist:
1st) 2
2nd) 6
3th) 14
4th) 24
5th) 30
6th) 39
7th) 45
8th) 51
9th) 54
10th) 59

Chameleon:
1st) 4
2nd) 9
3th) 13
4th) 22
5th) 26
6th) 42
7th) 55
8th) 69
9th) 85
10th) 105

Shadowcaster:
1st) 2
2nd) 2
3th) 5
4th) 5
5th) 10
6th) 10
7th) 27
8th) 27
9th) 35
10th) 35
11th) 45
12th) 45
13th) 87
14th) 87
15th) 93
16th) 93
17th) 100
18th) 100
19th) 100
20th) 100

Duskblade:
1st) 4
2nd) 5
3th) 6
4th) 7
5th) 13
6th) 16
7th) 23
8th) 26
9th) 36
10th) 45
11th) 55
12th) 61
13th) 73
14th) 81
15th) 90
16th) 98
17th) 110
18th) 117
19th) 132
20th) 143

Blighter/Apostle of Peace:
1st) 4
2nd) 5
3th) 8
4th) 17
5th) 33
6th) 56
7th) 86
8th) 119
9th) 182
10th) 241

Divine Crusader/Ur-priest:
1st) 0
2nd) 2
3th) 7
4th) 16
5th) 30
6th) 49
7th) 77
8th) 106
9th) 143
10th) 186


I based this whole process on the Wizard's Spell Points system form Unearthed Arcana.
I'd really appreciate any suggestions, points of view or corrections.
AT-AT Assault

04-13-06, 05:26 PM
Yes, that is better than UA. It seems kinda of retarded that a Sorceror(under the normal slot system) gets 20 more spells per day(2 of each level) than the Wizard, yet in UA's spell point system he gets one more 9th level spell than the Wizard.

So this has my full vote of confidence. Also, thanks, this will make my efforts of converting DnD to a point buy based system(rather than a level based system), MUCH easier.
AT-AT Assault

04-13-06, 06:13 PM
Just remembered something. How many extra points would a Wizard get for specializing in a school?
Yue Ryong

04-13-06, 08:03 PM
None. It goes into that in the UA description. They get to prepare an extra spell, but only from their chosen school. I think that the entire system badly underpowers spellcasters against Psionics anyway, as they have to spend as much to get full use out their powers, but are screwed over by the fact that abilities are capped still. I think spell points should be done, but you need to build the whole thing from the ground up, exactly as they did with Psionics. Of course, you can just re-flavour Psionics to be magic (or Chi maipulation, or Spirit Summoning or whatever takes your fancy), so it's all moot anyway.
Gaia

04-13-06, 09:38 PM
How many extra points would a Wizard get for specializing in a school?

As Yue Ryong wrote, this is specified in the Unearthed Arcana rules, but you could use the modification I made with the Wizard and the Cleric, above.


I think that the entire system badly underpowers spellcasters against Psionics anyway, as they have to spend as much to get full use out their powers, but are screwed over by the fact that abilities are capped still. I think spell points should be done, but you need to build the whole thing from the ground up, exactly as they did with Psionics. Of course, you can just re-flavour Psionics to be magic (or Chi maipulation, or Spirit Summoning or whatever takes your fancy), so it's all moot anyway.

I've always been against Psionics. I like the concept, a lot, but it seems overpowered to me. But, with the Spell Points System it looks much more obvious, because of the huge difference between the quantity accessible of spell points and the one accessible of power points, not to mention the extra spell and power points for high ability scores. IMO, to make Psionics more balanced, they should be fixed. I don't know, maybe I'll modify them later.
AT-AT Assault

04-13-06, 09:46 PM
None. It goes into that in the UA description. They get to prepare an extra spell, but only from their chosen school.Ah, right. I forgot about that tidbit.
aotrscommander

08-03-06, 05:38 PM
I'm looking at a similar problem with regard to sorcerers myself and your solution is one possible avenue. I'm not quite using a spellpoint system as UA though.

How did you derive the numbers in the tables for the other classes I presume the base is total up all the spell levels, but what modifications did you add to the classes you've changed? And, most importantly, as you've played it now, has it (a spontaneous casting environment) worked all right?