| Post/Author/DateTime | Post |
|---|---|
| Ulden Throatbane02-29-04, 03:17 PM | The reason that UA gives for adding a cost to spells using the spell point system that cause damage based on dice/level is flawed, imo. It doesn't take into account the fact that higher level offensive spells have higher save DCs, can usually affect a larger area or number of targets, have special effects other than damage, and, perhaps most importantly, have higher max damage caps. |
| stilleon03-01-04, 10:45 AM | Any variable that is affected by level is effected. If a 1st level spell says something like "... a number of hit dice equal to your level, max 5 HD," for instance, if you cast it for 1 point that is 1 HD. To get to 5 HD costs 4 more points. It ups everything at once. I don't know if this also affects DCs and range. I'd say it doesn't, but it could be played like that. |