| Post/Author/DateTime | Post |
|---|---|
| BronzeBeard12-07-04, 09:10 AM | I don't like the Initiative rule as it goes on the 3 (and 3.5e since it hasn't changed) the way it goes. I liked the second v. better and that's why I bring you the following method: A. rolles for initiative as normal, adding dex'mod. and misc as usual. B. each player (in his time to act) make a move, any move, which will take him so and so points rather than the type of the move. like in 2e you used your weapon speed facter to determine how much time it takes you to attack. then you adjust your init. number. example: I rolled for 14 initiative, have 16 dex and the imprved initiative feat ability. So, I have (14 + 3 + 4) 21 initiative score. My weapon have a speed facter of 4, since it's light handed and simple (a dagger for example). Resulting in that I attack and my initiative goes down to 17. Now, everyone who has initiative higher than 17 (and lower then 21 since I already made my move) is now acting. When every one with initiative of higher than 17 had mad their move then it's my turn again. I, now, choose to cast a spell. The spell is wind, earth and fire (9th level) and it takes a full round to cast it. So, the spell takes 20 init points and therefor lower my initiative to -6. And so every one with more than -6 init. make there move. Only that once the initiative round is zero everyone's score bumps up 20 points so that the initiative won't go to places like -137. So? |
| starfire31112-07-04, 09:21 AM | what if I dont have a weapon drawn or if I ahve 2 weapons drawn when can I move... and why does having a weapon drawn affect when I can move or cast a spell? |
| Morwen12-07-04, 10:44 AM | With that system, it seems that rolling well on the initiative roll is much more important than in 3.5, since you will potentially have multiple rounds before those with bad initiative rolls get to do anything at all. Sounds like a recipe for disaster, in my opinion :/ |
| BronzeBeard12-07-04, 12:33 PM | that depends. using a dagger as a 2 score initiative was just an example. Maybe the system switch the type of attack rather than the type of the weapon to the init. score cost. Or that the simple weapons use will cost like 8 points, martial 10 points and exotic 14 with another 4 points cost depends on having a feat or not. Or by light, one handed and 2 handed weapon. |
| He Who Shall Not Be Named12-07-04, 11:26 PM | You are trying to convert D&D initiative to shadowrun initiative, which is all well and good (Shadowrun is great!), but it won't work in D&D. The micro-management would get disgusting. In shadowrun, the game is built to play the way you want to, so it's not to difficult. But just imagine how many things you would have to assign numbers to... Charging (How many points does running take up? How bout the attack?) Bull Rush (Again, running. And the Rush?) What about move actions or standard actions? In core rules, the different types of actions organize the *time* it takes to do something. But in your method, some standard actions are longer than others. What would that do for balance? Why would I ever use anything but a simple weapon? And that's just a few issues... If you like that type of initiative, play shadowrun. :D Just my two cents... |
| evangelion101012-08-04, 12:42 AM | I play a thrower - i get 16 attacks/round, 8 of which i roll for. what does this do for iniative? Also, say i start at initiative 25, and i can get all my attacks off. if it takes 24 init to get them all off, i would suddenly be able to use less attacks? Also, i roll a 4 initiative for first round... i get 1 attack? |
| BronzeBeard12-08-04, 02:38 AM | I play a thrower - i get 16 attacks/round, 8 of which i roll for. what does this do for iniative? Also, say i start at initiative 25, and i can get all my attacks off. if it takes 24 init to get them all off, i would suddenly be able to use less attacks? Also, i roll a 4 initiative for first round... i get 1 attack? As a plain and simple answer, yes (at large) somewhere like there though I could convert all actions, by their action type (standart, full, etc.), to score cost. How do you got 16 attacks/round? Shadow run? |
| KhanJackalMoreau12-08-04, 02:58 AM | Shadowrun is another RPG, with a different backstory, system, and production company. Good RPG. Very natural, flowing system. But really, D&D is more about quick and dirty dice rolling. If I want to play a realistic game, I'll play Shadowrun. If I want to crunch numbers and hurt Zombies, I'll play D&D. They each have their moments. |