Injury [Archive] - Wizards Community

Post/Author/DateTimePost
myusernameis

09-11-06, 05:29 AM
Ah, how I love the injury system, unfortunately it needs rebalanced when I take into consideration things like the knight or hexblade, both have decent hit dice, but poor fortitude saves. So do I accept them being as tough as a puny wizard, or does anyone have any tips for rebalancing the system for classes like these?
Ranger REG

09-11-06, 09:16 PM
Ah, how I love the injury system, unfortunately it needs rebalanced when I take into consideration things like the knight or hexblade, both have decent hit dice, but poor fortitude saves. So do I accept them being as tough as a puny wizard, or does anyone have any tips for rebalancing the system for classes like these?
The injury system is taken from MnM and Blue Rose RPGs, both published by Green Ronin, designed by Steve Kenson.

If you want, follow the original version where they add another Save Bonus progression: Toughness. So despite having poor Fort Save, those two above could have good Toughness Save to prevent them from dying easily from injury inflicted in battles.