| Post/Author/DateTime | Post |
|---|---|
| BurnSaber01-18-06, 10:52 AM | I made this feat to enhance teamworking in my players in my current neutral/evilish campaign. (i'm also thinking about a possible encounter with a team of dwarf mercenaries, whom all have this and Phanlanx Fighting and lots of reach weapons... :D ) Anyways, here it is. Co-Op Fighting [general] By training, you and your allies learn to not to be in each others way. Prerequiments: Base Attack Bonus +1, Weapon Focus: (any weapon with reach) Benefit: When making an attack with a reach weapon, your allies with Co-Op Fighting do not provide cover for the opponent(s) Normal: You and your allies provide cover for your opponents Is it too powerful? Is it enough drawback that your allies also have to take it? |
| Mac Awol01-18-06, 10:54 AM | I think it looks okay. |
| kweezil01-18-06, 11:29 AM | It looks good but I would restrict its use to reach weapons, and perhaps add a prerequisite that fits that role eg. Weapon Focus (any polearm). There is already a feat that does the same thing for ranged combatants (in Heroes of Battle, IIRC), and it has at least one prereq feat. |
| BurnSaber01-18-06, 11:48 AM | It looks good but I would restrict its use to reach weapons, and perhaps add a prerequisite that fits that role eg. Weapon Focus (any polearm). There is already a feat that does the same thing for ranged combatants (in Heroes of Battle, IIRC), and it has at least one prereq feat. I only own the Complete Warrior from the sea of splatbooks (is that the right term?), so my knowledge is quite limited :embarrass . If there is a feat like that, i'd better edit this so that this won't be more powerful than it. Thanks for the reply. |