Is my houseruled feat too powerful? [Archive] - Wizards Community

Post/Author/DateTimePost
BurnSaber

01-18-06, 10:52 AM
I made this feat to enhance teamworking in my players in my current neutral/evilish campaign.

(i'm also thinking about a possible encounter with a team of dwarf mercenaries, whom all have this and Phanlanx Fighting and lots of reach weapons... :D )

Anyways, here it is.

Co-Op Fighting [general]
By training, you and your allies learn to not to be in each others way.
Prerequiments: Base Attack Bonus +1, Weapon Focus: (any weapon with reach)
Benefit: When making an attack with a reach weapon, your allies with Co-Op Fighting do not provide cover for the opponent(s)
Normal: You and your allies provide cover for your opponents

Is it too powerful? Is it enough drawback that your allies also have to take it?
Mac Awol

01-18-06, 10:54 AM
I think it looks okay.
kweezil

01-18-06, 11:29 AM
It looks good but I would restrict its use to reach weapons, and perhaps add a prerequisite that fits that role eg. Weapon Focus (any polearm). There is already a feat that does the same thing for ranged combatants (in Heroes of Battle, IIRC), and it has at least one prereq feat.
BurnSaber

01-18-06, 11:48 AM
It looks good but I would restrict its use to reach weapons, and perhaps add a prerequisite that fits that role eg. Weapon Focus (any polearm). There is already a feat that does the same thing for ranged combatants (in Heroes of Battle, IIRC), and it has at least one prereq feat.

I only own the Complete Warrior from the sea of splatbooks (is that the right term?), so my knowledge is quite limited :embarrass .

If there is a feat like that, i'd better edit this so that this won't be more powerful than it.

Thanks for the reply.