Is this a bad house rule? [Archive] - Wizards Community

Post/Author/DateTimePost
Gluestick

04-04-07, 04:53 PM
My group doesn't play with class-specific skills. Any class can use any skill. Is this game-breaking?
StalkerEntreri

04-04-07, 05:10 PM
Not really, since most classes that have low class skills will focus usually on what they get as class skills anyway; and the classes with high skills/per level allows a new option for rogues and ninja's and the like
LadyAlaria

04-04-07, 06:58 PM
Any failure to reinforce the archetypes is an affront to the game. Whatever game you think you are playing, it isn't DnD. DnD is about archetypes, not characters, and you are heading down a perilous path towards role-playing and character depth. Repent now! Rip up those character sheets and ask your players, "Ok, who wants to play Regdar!"

Actually, the cross-skill limitations are 90% flavor, 10% balance. Balance-wise, they keep rogues and bards out of the other classes' knitting. A rogue can easily be more rangerish than a ranger if Survival were a class skill. But that's a minor consideration - you may even prefer that in your campaign.
Karish

04-04-07, 07:51 PM
Meh, I usually just make them select their "class skills" at first level; whatever they put a rank in, becomes a class skill. After 1st level, they get cross-class on others.
RobbyPants

04-05-07, 10:37 AM
The only skill that I seriously see as being a potential issue is Use Magic Device. Even still, in a regular game, a single level-dip into rogue will get any PC access to this skill, so I don't think this rule will destroy your game.
Tichondrus

04-05-07, 10:49 AM
Any failure to reinforce the archetypes is an affront to the game. Whatever game you think you are playing, it isn't DnD. DnD is about archetypes, not characters, and you are heading down a perilous path towards role-playing and character depth. Repent now! Rip up those character sheets and ask your players, "Ok, who wants to play Regdar!"
LMFAO MARRY ME!
Quoted for awesomeness and truth!

About the OP's question, what you are doing is perfectly fine, makes the game more fun to play and let's a mage actually use magic devices (sounds monotone, but we all know the sad truth)
Zumarai

04-05-07, 10:55 AM
What I do is simply make it so that cross-class Skills only cost 1 point per Rank, as opposed to 1 point per half Rank.

Though you are still limited to half as many Ranks in a cross-class Skill as your class Skills.