Legendary Longsword of Heironeous? [Archive] - Wizards Community

Post/Author/DateTimePost
rockfall22

06-03-04, 02:55 AM
I was just wondering if anyone had come up with a legendary weapon of Heironeous? I'm currently working on one and will have it on here soon to be appraised. I'd like to see how it stands up against the standards of other roleplayers, because the best critics are those of a like mind. Meanwhile, if anyone else has anything that they think would be a cool idea for the weapon, put it down, and I'll think about sticking it into the design.
rockfall22

06-04-04, 02:59 AM
The Blade of Hallowed Might

This mighty blade was forged by Heironeous in holy fires and was cooled in the waters of the azure seas of Mount Celestia. It is a legendary weapon that provides many benefits to its wielder, but it displays it’s power more prominently in the hands of a faith scion. It symbolizes the power of faith, law and righteousness.

Requirements: Any character can wield the Blade of Hallowed Might as a +2 cold iron shock longsword and also gain the benefit of the unyielding special ability described below. A faith scion who wields the Blade of Hallowed Might gains additional benefits if the character meets the following criteria:
Alignment: Lawful Good
Base Attack Bonus: +7
Base Save Bonus: Will +3
Skills: Knowledge (religion) 7 ranks
Feats: Iron Will, Weapon Focus (Longsword)
Spells: Must be able to cast Divine Favor
Special: Must have Heironeous as a patron deity
Restrictions: Should the wielder of the Blade of Hallowed Might become an alignment other than lawful good, or attack a lawful good, lawful neutral or neutral good being, he loses all special abilities granted by the faith scion prestige class. To regain these abilities, the scion must receive an atonement spell from a cleric of Heironeous.
Attributes: The Blade of Hallowed Might has the following attributes.
Hardness/Hit Points: 20/55
Caster Level: 15th
Value: To any character other than a faith scion who meets the above prerequisites, the Blade of Hallowed Might appears to be worth as much as a Medium +2 cold iron shock longsword that grants the unyielding special ability.
Special Abilities: The Blade of Hallowed Might provides a number of special abilities to its wielder, depending on the character’s class level in the faith scion prestige class (see the table below).
Initial Abilities: When first acquired, the Blade of Hallowed Might functions as a +2 cold iron shock longsword. Anyone who wields it, whether a faith scion or not, also benefits from the unyielding special ability (see below).

Abilities Granted by the Blade of Hallowed Might
Faith Scion Ability Granted
Level
- Unyielding
1st Smite Evil 1/day
2nd Glorious Visage +2
3rd Holy and Ghost Touch
4th Enhancement Bonus +3
5th Smite Evil 2/day
6th Glorious Visage +4
7th Enhancement Bonus +4
8th Glorious Visage +6
9th Smite Evil 3/day
10th Enhancement Bonus +5

Unyielding (Ex): The wielder of the Blade of Hallowed Might is immune to fear effects, magical or otherwise. All allies within 30 feet of the wielder gain a +4 morale bonus on saves against fear effects.

Smite Evil (Su): Once per day, a faith scion wielding the Blade of Hallowed Might may smite evil with an attack. This attack must be delivered with the Blade of Hallowed Might. The wielder adds 4 to his attack roll and deals 2 extra points of damage per faith scion level. If the wielder accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
A wielder may use this ability twice per day at 5th level and three times per day at 9th level.

Holy and Ghost Touch (Su): A faith scion of 3rd level or higher wielding the Blade of Hallowed Might always treats the weapon as a holy weapon. Furthermore, the wielder can treat is as a ghost touch weapon three times per day. Activating this ability is a free action, and it lasts for 1 round. (See special ability descriptions on pages 225 and 226 of the Dungeon Master’s Guide)

Glorious Visage: A faith scion of second level or higher wielding Blade of Hallowed Might begins to channel divine power and authority from Celestia and Heironeous, gaining a +2 enhancement bonus to Charisma. At 6th level, the bonus increases to +4, and at 8th level to +6.