Limiting Max Caster Level - a possible house rule of mine. [Archive] - Wizards Community

Post/Author/DateTimePost
StruckingFuggle

01-31-08, 02:23 PM
I was thinking of a house rule that your caster / manifester level cannot exceed your HD + the stat that sets the DC of those spells; specialized effects like Wild Mage's -3+1d6 or Wild Surge would allow that cap to be exceeded on a per-case basis. Things like Bead of Karma or however people get super-powered Holy Words... would not.

Thoughts?
CryoSilver

01-31-08, 02:27 PM
Most of the time it won't matter, but it would help stop abuse of stuff like Holy Word.

I like it.
Tequila_Sunrise

01-31-08, 05:28 PM
Wow, this is a problem in your game? Why don't you just disallow classes and items that twink CL to insane levels?
StruckingFuggle

01-31-08, 06:07 PM
It's not a problem in my games, but the problem that it could be a problem came to mind (same with how I, as the DM, briefly had a pc who jacked his caster level - at level 6 - for fire spells high enough to break the rule, and a PC could've done the same)... in case it ever would be, well...

The rule was an idea that crossed my mind; and I was curious what other people thought.

Honestly, rather than banning anything specific - because it's probably benign on its own - I was thinking that addressing the problem more directly would be the better answer.
Tequila_Sunrise

02-01-08, 01:18 AM
Well I think your rule is fine...actually I'd say that it's too lenient, but then again I don't like CL boosters much at all.

TS